Overview of Electronic commerce
by Movindhrean Mohan
1. An EC Framework
1.1. People
1.2. Public Policy
1.3. Marketing and advertising
1.4. Support services
1.5. Business Partnerships
2. Brick-and-mortar(old economy) organization
2.1. Perform their primary business offline,selling physical products by means of physical agents
3. Virtual(Pure-play) organization
3.1. Conducts their business activities solely online
4. Click-and-mortar(click-and-brick) organization
4.1. Conducts some e-commerce activities,usually as an additional marketing channel
5. Common Revenue Models
5.1. Transaction Fees Model
5.1.1. Commissions paid on volume of transactions
5.2. Subscription Model
5.2.1. Fixed amount are charged,usually monthly
5.3. Advertisement Model
5.3.1. Payments from advertisers
5.4. Affiliate Model
5.4.1. Commissions for referring customers
5.5. Sales Model
5.5.1. Revenue from sales of goods and services
6. Consumer-to-consumer(C2C)
6.1. Consumers sell directly to another consumers
7. Collaborative commerce(C-commerce)
7.1. Which individuals or groups communicate or collaborate online
8. Business-to-employees(B2E)
8.1. Which an organization delivers services,information,or products to its individual employees
9. Business-to-business-to-consumer(B2B2C)
9.1. Which a business provides some product or service to a client business that maintains its own customers
10. Consumer-to-business(C2B)
10.1. Which individuals use internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need
11. e-tailing
11.1. online retailing,usually B2C
12. Business -to-consumer(B2C)
12.1. Which business sell to individual shoppers
13. Business-to-business(B2B)
13.1. Which all of the participants are businesses or other organizations
14. Process of buying,selling,or exchanging products ,services or information via computer.
15. Pure E-commerce
15.1. Refers to e-commerce in which the delivery,processing and ordering are fully digital
16. Partial E-commerce
16.1. Refers to e-commerce in which the delivery,processing and ordering are not fully digital,but have physical aspect on them.
17. e-business
17.1. Includes not just the buying and selling of goods and services,but also servicing customers,collaborating with business partners,and conducting electronic transactions within an organization.