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Chapter 2 by Mind Map: Chapter 2

1. Four basic stages in a multimedia project

1.1. Planning and costing

1.2. Designing and Producing

1.3. Testing

1.4. Delivering

2. Painting and drawing software features include

2.1. An intuitive graphical user interface

2.2. Scalable dimension

2.3. Multiple undo capability

2.4. Scalable text font support

2.5. Support for third-party special effect plug-ins

2.6. Layering capability

3. Types of authoring tools

3.1. Card-and page-based authoring tools

3.2. Icon-and object-based authoring tools

3.3. Time-based authoring tools

4. Two Phases of testing

4.1. Alpha Testing

4.1.1. Main interest is to review the concept,format,user interface and the layout.

4.2. Beta Testing

4.2.1. Main interest is to find bugs or content errors.

5. Main roles in the team

5.1. Project Manager

5.2. Multimedia Designer

5.3. Interface Designer

5.4. Writer

5.5. Audio/Video Specialist

5.6. Multimedia Programmer

6. Choosing an authoring tool

6.1. Editing and organizing features

6.2. Programming features

6.3. Interactivity features

6.4. Performance tuning and playback features

6.5. Delivery,cross-platform,and Internet playability features