Chapter 4 Image

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Chapter 4 Image by Mind Map: Chapter 4 Image

1. 3D Drawing & Rendering

1.1. 3D animition tools

1.2. Features of 3D application

1.3. Panoramas

2. 3 Type of Natural Light & Color

2.1. Additive color

2.2. Subtractive color

2.3. Color models

3. Lights Right Protecting use of Image

3.1. Public domain image

3.2. Royalty free image

3.3. Right managed image

4. 3 Type of Image File

4.1. Macintosh formats

4.2. Windows formats

4.3. Cross platform formats

5. Bitmaps Editors

5.1. Painting Program

5.2. Bitmaps Image

5.2.1. Simple matrix & ting dots

5.2.2. Data matrix

5.2.3. Varying bit & color depths

5.2.4. Photo realistic image

5.2.5. Complex drawing requiring fine detail

5.2.6. Bitmap image use duplicating pixels

5.2.7. Bitmaps not easily scalable & resizeable

6. Where bitmap come from

6.1. Cature bitmap using camera

6.2. Capture bitmap from photo,artwork using scanner to digities image

6.3. Bitmap scratch with paint or drawing

7. Vector Editors

7.1. Drawing program

7.2. 7 type of Vector Drawing

7.2.1. Application of vector drawn objects=             Computer adied design(CAD) ,3D animation program

7.2.2. Use Cartesian coordinated it draw images

7.2.3. Vector image use less memory space

7.2.4. Vector graphics use for webpage

7.2.5. Vector object easily scalable

7.2.6. Vector image cannot used photorealistc

7.2.7. Vector require plug in for web base digital