Chapter 2: Multimedia Hardware and Software
by Lee Lok Yie
1. the four basic stages in a multimedia project: - Planning and costing - Designing and Producing - Testing - Delivering
2. The Intangibles : Creativity : Organization : Communication
3. Software : Text editing and word processing tools : OCR software : Painting tools allow you to create and modify bitmap images : Drawing tools allow you to create and modify vector graphics : Painting and drawing software features : 3-D modeling tools allow rendering of objects in a three-dimensional perspective : Image editing tools : Sound editing tools : Animation, video, and digital movie tools
4. Authoring systems : An authoring tool is a software package which allow developers : Types of authoring tools : Card- and page-based authoring tools : Icon- and object-based authoring tools : Time-based authoring tools : Objects : You must be prepared to choose the tool that best fits the job. : Choosing an authoring tool : Editing and organizing features : Programming features : Interactivity features : Performance-tuning : playback features : Delivery features : Cross-platform : Knowledge of hardware and software, as well as creativity and organizational skills, are essential for creating a high-quality multimedia project
5. Multimedia skills : Project manager : Multimedia Designer : Interface designer : Writer : Video/Audio specialist : Multimedia Programmer
6. Hardware : connection : IDE : USB : Firewire : memory and storage devices : input devices : output devices