Chapter 4: Images
by YAP LI LING
1. 3-D drawing and rendering
1.1. 3-D drawing
1.1.1. 3-D animation, drawing, and rendering tools
1.1.2. Features of a 3-D application
1.1.2.1. Modeling
1.1.2.2. Extrusion
1.1.2.3. Lathing
1.2. Rendering
2. Colors and Palettes in Multimedia
2.1. Understanding natural light and color
2.1.1. Additive Color
2.1.2. Subtractive color
2.1.3. Color models
2.2. Color palettes
2.3. Dithering
3. Making still images
3.1. Still images
3.1.1. Bitmaps(raster)
3.1.1.1. Bitmap Sources
3.1.1.1.1. Where do bitmaps come from?
3.1.1.1.2. Legal rights protecting use of images from clip art galleries fall into three basic groupings:
3.1.1.2. Bitmap Software
3.1.1.2.1. Adobe's Photoshop and Illustrutor
3.1.1.2.2. Corel's Painter and CorelDraw
3.1.2. Vector-drawn graphics
3.1.2.1. How vector-drawn images work
3.1.2.2. Vector-drawn images vs. bitmaps