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Images by Mind Map: Images

1. Vector Drawing

1.1. Vector-drawn graphics

1.1.1. -Applications of vector-drawn object -How vector-drawn images work -Vector-drawn images versus bitmaps

1.2. Vector-drawn images are used in the following areas

1.2.1. -Computer-aided design (CAD) programs needed by architects and engineers -Graphic artists designing for the print media -3-D animation programs – changes of position, rotation, and shading of light -Applications requiring drawing of graphic shapes

2. Making Still Images

2.1. 2 ways

2.1.1. Bitmaps(raster)

2.1.2. Vector-drawn graphics

2.2. Image editing programs enable the user to:

2.2.1. -Enhance and make composite images -Alter and distort images -Add and delete elements -Morph (manipulate still  images to create animated transformations), allow to smoothly blend two images so that one image seems to melt into the next

3. 3-D drawing and rendering

3.1. 3-D animation tools

3.2. Features of a 3-D application

3.3. Panoramas

4. Before You Start to Create

4.1. Before commencing the creation of images in multimedia, you should:

4.1.1. -Plan your approach : Outline project and graphics ideas first – Make a flowcharts and storyboards. -Organize the available tools : Most authoring systems provide the tools with which can create the graphic objects of multimedia directly on screen. -Configure computer workspace: Have multiple monitors, if possible, for lots of screen real estate (viewing area)

5. 3-D animation, drawing, and rendering tools include:

5.1. Daz3D

5.2. Form*Z

5.3. NewTek′s Lightwave

5.4. Autodesk’s Maya

5.5. Trimble’s SketchUp