Chapter 3 - Text

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Chapter 3 - Text by Mind Map: Chapter 3 - Text

1. Definition of Text

1.1. 1. Text is obviously the simplest of data type and requires the least amount of storage.

1.2. 2. Test in the form of symbol, words, sentences , and paragraph.

1.3. 3. Text is the vital element of multimedia menus, navigation system and contents.

1.4. A font is as collection of characters of a single size and style belonging to a particular typeface family.

1.5. A Typeface is a family of graphic characters, often with many type sizes and styles.

2. Font Style

2.1. Boldface, Italic, Underlying, Outlining

3. Font Terminology

3.1. 1. Baseline

3.2. 2. Cap height

3.3. 3. X height

3.4. 4. Ascenders and Descenders

3.5. 5. Kerning

3.6. 6. Tracking

4. Sherif and Sans Sherif

4.1. Sherif= is the little decoration at the end of a letter stroke. ( used for printed media or documents that contain larger quantities of text.)

4.1.1. e.g. Times New Roman

4.2. Sans Sherif = do not have decorationat the end of the stroke.( used for headlines and bold statements.)

4.2.1. e.g. Arial Font

5. Choosing a Text Font

5.1. 1.Consider legibility and readability.

5.2. 2. Avoid too many faces.

5.3. 3. Use color purposefully.

5.4. 4. Use anti-aliased text.

5.5. 5. Use drop caps and initial caps for accent.

5.6. 6. Minimize centered text.

5.7. 7. Use white space.

5.8. 8. Use animated text to grab attention.

6. Bitmapped vs. Vector Fonts

6.1. Bitmapped = consists of a matrix of dots or pixels representing the image, full sizes inceares as more size are added, requires a lot of memory space, and non-scalable.

6.2. Vector = drawing use instructions and mathematical formula to describe each glyph, can draw any size by scaling the vector drawing, full size is much smaller than Bitmap and the formats are TrueType, OpenType, and PostScript.

7. Font Rasterization

7.1. is the process of converting text from a vector description to a raster or bitmap description.

7.1.1. Jaggies

8. Anti-aliasing

8.1. Blend the font into the background color.

9. Hypertext and Hypermedia

9.1. Hypertext = is a text that contain link to other text. (a subset of hypermedia)

9.1.1. Hypertext system used for :

9.1.1.1. 1. electronic publishing and ferefence work

9.1.1.2. 2. Techinical documentation

9.1.1.3. 3. Educational courseware

9.1.1.4. 4. Interative kiosks

9.1.1.5. 5. Electronic catalog

9.2. Hypermedia = is not considered to be text-based. (included other media)

9.2.1. Hypermedia Structures :

9.2.1.1. 1. Links

9.2.1.2. 2. Nodes

9.2.1.3. 3. Anchors