Chapter 4
by Zi Yang
1. Vector-drawn graphics -Application of vector-drawn object -How vector-drawn image works -Vector-drawn images versus bitmaps
2. 3-D drawing and rendering -3-D animation tools -Features of a 3-D application -Panoramas
3. Colors and palettes in multimedia -Additive color -Subtractive color -Color models
4. Image file types used in multimedia -Macintosh formats -Windows formats -Cross-platform formats
5. Bitmaps -Is derived from the words “bits” which means the simplest element in digital world.
6. Capturing and editing images -Capturing and storing images directly from the screen is another way to assemble image for multimedia