Chapter 4: Images

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Chapter 4: Images by Mind Map: Chapter 4: Images

1. Before you start to create, you should:

1.1. Plan your approach

1.2. Organize the available tools

1.3. Configure computer workspace

2. 3-D animation, drawing, and rendering tools include:

2.1. Daz3D

2.2. Form*Z

2.3. NewTek′s Lightwave

2.4. Autodesk’s Maya

2.5. Trimble’s SketchUp

3. Features of a 3-D application

3.1. Modeling

3.2. Extrusion

3.3. Lathing

4. Rendering: Takes many hours for a single image

5. Understanding natural light and color

5.1. Additive color

5.2. Subtractive color

5.3. Color models

6. Colors and Palettes in Multimedia

6.1. Color palettes

6.2. Dithering

7. Image File Types Used  in Multimedia

7.1. Macintosh formats

7.2. Windows formats

7.3. Cross-platform formats

8. Still images are generated in two ways:

8.1. Bitmaps (raster)

8.2. Vector-drawn graphics

9. Bitmaps are an image format suited for creation of:

9.1. Photo-realistic images

9.2. Complex drawings requiring fine detail

10. Legal rights protecting use of images from clip art galleries fall into three basic groupings:

10.1. Public domain images

10.2. Royalty-free images

10.3. Right-managed images

11. Bitmap Software

11.1. Adobe’s Photoshop and Illustrator

11.2. Corel’s Painter and CorelDraw

12. Vector-drawn graphics

12.1. Applications of vector-drawn object

12.2. How vector-drawn images work

12.3. Vector-drawn images versus bitmaps