Multimedia Hardware and Software

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Multimedia Hardware and Software by Mind Map: Multimedia Hardware and Software

1. Four Basic Stage

1.1. 1. Planning and Costing

1.1.1. -Define the objectives and scope

1.1.2. -Target users

1.1.3. -Set the contents

1.1.4. -Prepare time estimate and budget

1.1.5. -Prepare short prototype or proof-of-concept

1.2. 2. Designing and Producing

1.2.1. -Perform each planned tasks to create a finished product

1.3. 3. Testing

1.3.1. 1. Alpha Testing

1.3.1.1. -Often performed only by users within organization developing software.

1.3.2. 2. Beta Testing

1.3.2.1. -Evaluated just before final release

1.4. 4. Delivering

1.4.1. -Final stage

1.4.2. -Package and deliver the project to end user.

2. Intangible asset

2.1. 1. Creativity

2.1.1. -Implies knowledge of hardware and software

2.2. 2. Organization

2.2.1. -Develop an organized outline detailing skills,time,budget,tools for the project

2.3. 3. Communication

2.3.1. -Among workgroup and client to efficient and accurate completion the project

3. Main Roles Team

3.1. 1. Project Manager

3.2. 2. Multimedia Designer

3.3. 3. Interface Designer

3.4. 4. Writer

3.5. 5. Audio/Video Specialist

3.6. 6. Multimedia Programmer

4. Hardware

4.1. 1. Production platforms

4.2. 2. Windows vs Macintosh

4.3. 3. Connection

4.3.1. - Integrated Drive Electronics (IDE)

4.3.2. -Universal Serial Bus (USB)

4.3.3. -FireWire (IEEE 1394)

4.4. 4. Memory and storage devices

4.4.1. -RAM (random access memory)

4.4.2. -ROM (read-only memory)

4.4.3. -Hard disks

4.4.4. -Flash or Thumb drives

4.4.5. -CD-ROM

4.4.6. -DVD

4.4.7. -Blu-ray discs

4.5. 5. Input devices

4.5.1. -Microphones

4.5.2. -Digital Cameras

4.6. 6. Output devices

4.6.1. -Stereo

4.6.2. -Monitor

4.6.3. -Projector

4.6.4. -Printer

5. Software

5.1. 1. Text editing and word processing tools

5.2. 2. OCR software

5.3. 3. Painting tools

5.4. 4. Drawing tools

5.5. 5. 3-D modeling tools

5.6. 6. Image editing tools

5.7. 7. Sound editing tools

6. Authoring Systems

6.1. 1. Authoring tools

6.1.1. -Card- and page-based authoring tools

6.1.1.1. - Arranged like pages of book or cards in stack.

6.1.2. -Icon-and object-based authoring tools

6.1.2.1. - Provide visual programming approach to organizing and presenting multimedia application.

6.1.3. -Time-based authoring tools

6.1.3.1. - Elements of program organized along time line.

6.2. 2. Objects

6.2.1. -Authoring tools generally treat multimedia elements as objects

6.3. 3. Choosing an authoring tool

6.3.1. -Editing and organizing features

6.3.2. -Programming features

6.3.3. -Interactivity features

6.3.4. -Performance tuning and playback features

6.3.5. -Delivery,cross-platform,and Internet playability features