Chapter 4 : Images
by Tan Hong Poh
1. 3-D Drawing & Rendering
1.1. 3-D animation tools
1.2. Features of a 3-D application
1.2.1. Modeling
1.2.2. Extrusion
1.2.3. Lathing
1.3. Panoramas
2. Colors & Palettes
2.1. Understanding natural light and color
2.1.1. Additive color
2.1.2. Subtractive color
2.1.3. Color models
2.1.3.1. RGB model
2.1.3.2. HSB and HSL models
2.2. Color palettes
3. Image File Types
3.1. Macintosh formats
3.2. Windows formats
3.3. Cross-platform formats
4. Making Still Images
4.1. generated in 2 ways:
4.1.1. Bitmaps (raster)
4.1.2. Vector-drawn graphics
4.2. Capturing and editing images
4.2.1. Enhance and make composite images
4.2.2. Alter and distort images
4.2.3. Add and delete elements
4.2.4. Morph