Chapter 4 Image
by Xin yan
1. Rendering
1.1. Apply apply user-specified effect
2. Painting tools program
2.1. Bitmaps
2.1.1. Photo-realistic image
2.1.2. Complex drawing requiring fine detail
2.1.3. Alter and distort image
2.1.4. Add and delete element
2.1.5. Morph
2.2. Bitmaps software
2.2.1. Adobe's photoshop and illustrator
2.2.2. Corel's painter and coreldraw
3. Drawing program
3.1. Vector
3.1.1. CAD
3.1.2. 3-D animation program
3.1.2.1. Modeling
3.1.2.2. Extrusion
3.1.2.3. Lathing
3.1.3. Panoramas
4. Color and palettes in multimedia
4.1. Understanding light and color
4.1.1. Additive color
4.1.1.1. red,green,blue
4.1.2. Subtractive color
4.1.2.1. cyan,magenta,yellow
4.1.3. Color models
4.1.3.1. RGB
4.1.3.2. HSB and HSL
4.2. Dithering
4.2.1. Using mathematical algorithm
5. Image file types used in multimedia
5.1. Macintosh format
5.1.1. PICT
5.2. Windows formats
5.2.1. BMP
5.2.2. TIFF
5.2.3. PCX
5.3. Cross-platform formats
5.3.1. JPEG,GIF,PNG
5.3.2. PDF
5.3.3. PSD,AI,CDR,DXF
5.3.4. IGS/IGES