Chapter 3 Text

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Chapter 3 Text by Mind Map: Chapter 3 Text

1. Serif Vs Sans Serif

1.1. Serif: decoration at the end of letter stroke (printed media/document with large quantity of text)

1.2. Sans Serif: No decoration (Headlines, bold statement, computer display)

2. Text elements used in multimedia

2.1. Menus for navigation

2.2. Interactivity buttons

2.3. Fields for reading

2.4. HTML documents

2.5. Symbols and icons

3. Choosing text fonts

3.1. Avoid too many faces

3.2. Use color purposefully

3.3. Consider readability

3.4. Use anti-aliased text

3.5. Use drop caps and initial caps for accent

3.6. Minimize centered text

3.7. Use white space

3.8. Use animated text to grab attention

4. Bitmaps font

4.1. matrix of dots

4.2. File size increase

4.3. Require lots of memory

4.4. Non-scalable

5. Vector font

5.1. Use instructions and mathematical formulae  to describe each glyph

5.2. Can draw any size

5.3. File size smaller than bitmaps

5.4. TrueType, OpenType, PostScript

6. Typeface

6.1. Bookman Old Style

6.2. Font

6.2.1. Arial 18 point Bold

7. Importance of text

7.1. Simplest of data types

7.2. Least amount of storage

7.3. Symbols

7.4. Words

7.5. Sentences

7.6. Paragraphs

8. Font Terminolgy

8.1. Baseline

8.2. Cap height

8.3. x-height

8.4. Ascenders/Descenders

8.5. Kerning

8.6. Tracking

9. 3 Characters

9.1. Character sets

9.2. Extended character set

9.3. Unicode

10. Hypermedia

10.1. Hypertext

10.2. Links

10.3. Nodes

10.4. Anchors