Chapter 2 Multimedia Hardware and Software

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Chapter 2 Multimedia Hardware and Software by Mind Map: Chapter 2 Multimedia Hardware and Software

1. 4 stages of multimedia project

1.1. Planning and costing  a) Define the object and scope  b) Target users c) Set the contents d) to prepare the time estimated and budget e) prepare the short prototype or proof-of-concept

1.2. Designing and producing   - is to perform each the planned tasks to create a finished product.

1.3. Texting. 2 phases of texing a) Alpha texting is to review the concepts, format, user interface and the layout b)  Beta texing is to find bug or content errors

1.4. Delivering - Package and deliver the project to the end user

2. 5 requirements of for a multimedia project

2.1. The intangibles a) 3 assets of intangibles (COC)     i) Cretivity    ii) Orgranization   ii) Communication

2.2. Multimedia skills a) 6 main roles in the team i) Project manager - who oversee the entire projects - Responsible for overall development implementation of the project and day to day operations ii) Multimedia Designer - to looks at the overall content of a project, creates a structure for the content -determines the design elements required to support that structure iii) Interface Designer - to in charge of designing each screen or page interface that lets the user access or modify the content – simplicity iv) Writer - to create characters and actors’ narrations - write text screens to deliver message v) Audio / Video Specialist - to focus on the audio and video production - shooting, capturing and editing video, digitizing and audio recording. vi) Multimedia Programmer - is to integrate all the elements of the project using an authoring system or programming language.

2.3. Hardware a) Production platform   b) Windows Vs Macintosh   c)Connection   d) IDE   e) USB   f) FireWire   g) Memory and storage devices h) Input devices  i) Output devices

2.4. Software a) Text editing and word processing tools b) OCR software c) Painting tools and drawing software d) 3-D modeling e) Image editing tools f) Sound, editing tools g) Animation, video, and digital movie tools

2.5. Authoring systems - organize and editing the multimedia elements of multimedia project - Design screen layout using templates - Create interactivity - Assembling diverse multimedia elements into a single, cohesive product 3 Types of authoring tools a) Card- and page-based authoring tools b) Icon- and object-based authoring tools c) Time-based authoring tools