Chapter 4
by Nikki Koh
1. Bitmap Software
1.1. Adobe's photoshop and illustrator
1.2. Corel's painter and CorelDraw
2. Vector drawing
2.1. Applications of vector-drawn object
2.2. How vector-drawn images work
2.3. Vector-drawn images versus bitmaps
3. 3D drawing and Rendering
3.1. Modeling
3.2. Extrustions
3.3. Lathing
4. Colour and Palettes
4.1. Additive color
4.2. Subtractive color
4.3. Color models
5. Two ways
5.1. Bitmaps
5.2. Vector- drawn graphic
6. Bitmap sources
6.1. Public domain images
6.2. Royalty-free images
6.3. Right-managed images
7. Computer Color Models
7.1. RGB model
7.2. HSB and HSL models
7.3. others
8. Image File Types Used in Multimedia
8.1. Macintosh
8.2. Windows
8.3. Cross-platform