Chapter 4: Image

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Chapter 4: Image by Mind Map: Chapter 4: Image

1. Features of 3D Application

1.1. Modeling

1.2. Extrusion

1.3. Lathing

2. Understanding natural light and color

2.1. 1. Additive color 2. Subtractive color 3. Color Models

3. Color Palettes

3.1. Mathematical tables that define color of pixels displayed Also known as ''color lookup tables'' or CLUTs

4. Type of Files used

4.1. 1.Windows 2.Macintosh 3.Cross-platform

5. Still images are generated in 2 ways

5.1. Bitmaps

5.2. Vector-drawn graphics

6. Bitmaps

6.1. It use combination block of pixels to represent an images

6.2. Photo-realistic Complex drawing required fine details

7. Vector-Drawn Graphics

7.1. Line that described by the location of its two endpoints

7.2. Application of vector-drawn object how vector-drawn iamges work vector-drawn images versus bitmaps

7.3. Vector-Drawn used in following areas -CAD needed by architects and engineers -Graphic artist designing  -3D animation programs