Chapter 4: Images
by Low Wan Sin
1. 3-D drawing and rendering
1.1. 3-D drawing
1.1.1. Features of a 3-D application
1.2. Rendering
2. Colors and Palettes in Multimedia
2.1. Understanding natural light and color
2.1.1. Additive color
2.1.2. Subtrative color
2.1.3. color models
2.1.3.1. RGB model
2.1.3.2. HSB and HSL models
2.2. Color palettes
2.3. Dithering
3. Making Still Images
3.1. Bitmaps editors: painting program
3.2. Vector editors: drawing program
3.3. Bitmaps
3.3.1. bitmaps come from?