Chapter 4: Images

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Chapter 4: Images by Mind Map: Chapter 4: Images

1. Colors & Palettes

1.1. Understanding natural light and color

1.1.1. Additive color

1.1.2. Subtractive color

1.1.3. Color models

1.1.3.1. RGB model

1.1.3.2. HSB and HSL models

1.2. Color palettes

2. 3-D Drawing & Rendering

2.1. 3-D animation tools

2.2. Features of a 3-D application

2.2.1. Modeling

2.2.2. Extrusion

2.2.3. Lathing

2.3. PanoramasColors

3. Making Still Images

3.1. generated in 2 ways:

3.1.1. Bitmaps (raster)

3.1.2. Vector-drawn graphics

3.2. Capturing and editing images

3.2.1. enable user to:

3.2.1.1. Enhance and make composite images

3.2.1.2. Alter and distort images

3.2.1.3. Add and delete elements

3.2.1.4. Morph

4. Image File Types

4.1. Macintosh formats

4.2. Windows formats

4.3. Cross-platform formats

5. Vector Drawing

5.1. used in areas:

5.1.1. Computer-aided design (CAD) by architects & engineers

5.1.2. Graphic artists designing for print media

5.1.3. 3-D animation programs

5.1.4. Applications requiring drawing of graphic  shapes

6. Bitmap Sources

6.1. 3 basic groupings:

6.1.1. Public domain images

6.1.2. Royalty-free images

6.1.3. Right-managed images