Chapter 4: Images
by Ravin segar
1. Colors & Palettes
1.1. Understanding natural light and color
1.1.1. Additive color
1.1.2. Subtractive color
1.1.3. Color models
1.1.3.1. RGB model
1.1.3.2. HSB and HSL models
1.2. Color palettes
2. 3-D Drawing & Rendering
2.1. 3-D animation tools
2.2. Features of a 3-D application
2.2.1. Modeling
2.2.2. Extrusion
2.2.3. Lathing
2.3. PanoramasColors
3. Making Still Images
3.1. generated in 2 ways:
3.1.1. Bitmaps (raster)
3.1.2. Vector-drawn graphics
3.2. Capturing and editing images
3.2.1. enable user to:
3.2.1.1. Enhance and make composite images
3.2.1.2. Alter and distort images
3.2.1.3. Add and delete elements
3.2.1.4. Morph
4. Image File Types
4.1. Macintosh formats
4.2. Windows formats
4.3. Cross-platform formats
5. Vector Drawing
5.1. used in areas:
5.1.1. Computer-aided design (CAD) by architects & engineers
5.1.2. Graphic artists designing for print media
5.1.3. 3-D animation programs
5.1.4. Applications requiring drawing of graphic shapes
6. Bitmap Sources
6.1. 3 basic groupings:
6.1.1. Public domain images
6.1.2. Royalty-free images
6.1.3. Right-managed images