Lesson 2 - Making our own flow charts

Track and organize your meetings within your company

Get Started. It's Free
or sign up with your email address
Lesson 2 - Making our own flow charts by Mind Map: Lesson 2 - Making our own flow charts

1. step-by-step instructions

1.1. Warm up by discussing what a flow chart is.

1.2. Model by making a flow chart that is a "choose your own adventure story".

1.3. Have students help with the modelling.  Slowing turning the modeled writing into a shared writing experience.

1.4. Students work independently on making their own "choose your own adventure" flow chart.

1.5. Students share their stories with the class, pointing out each phase and stream of their flow chart while sharing.

2. Alignment with the Technologies curriculum

2.1. Use simple visual programming environments that include a sequence of steps (algorithm) involving decisions made by the user (branching) (ACTDIP011)

3. Focus Questions

3.1. What is a flow chart?

3.2. What do we need in a flow chart?

3.3. What might we use a flow chart for?

3.4. How do you think the game went for "skip breakfast"?

3.5. What about eating too much breakfast?

3.6. How many stories do I want? (3 - 5)

3.7. How many branches? (3 - 5)

3.8. Where can you make a choice and make a new branch (anywhere!)

4. Technologies - Choose your own adventure - representing a story in the form of a flow chart

5. English Integration:  Narrative and recount writing

6. STEM

6.1. Design Process

6.1.1. Generating and designing (communicating possible solutions,  including drawings, models, prototypes)

7. Year 4

8. Materials required

8.1. Whiteboard

8.2. Plenty of A4 paper