Mobile Testing

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Mobile Testing by Mind Map: Mobile Testing

1. Test Objective

1.1. Test user frindliness even for non tech savvy people

1.2. End to end shopping experience upto payment

1.3. Functionality

1.4. Installation

1.5. Gestures, Responsiveness

1.6. Interrupts

1.7. new Versions of Android

2. Test Strategy

2.1. Focus on testing areas based on the requirements provided by the product owner. We will use an exploratory based approach. We will look for all kinds of defects (low, medium and high priority defects)

3. Out of Scope

3.1. Payment processing

3.2. iOS

4. Functionality

4.1. End to end shopping experience

4.2. Go through all possible features

4.3. Check default configuration

4.4. Shutting down app, starting app

5. Versions

5.1. iOS

5.1.1. 9.3.1

5.2. Android

5.2.1. KitKat (4.4)

5.2.2. Marsh Mellow (6.0.1)

5.2.3. Jelly Bean (4.2.2)

6. Interrupts

6.1. Incoming/outgoing calls

6.2. pop up alerts

6.3. notifications

7. start time: 6:50 pm

8. SUT

8.1. ZARA shopping app

9. Exception Testing

9.1. Security related

9.1.1. Access to data on the phone without users permissions

10. User Friendliness

10.1. Needs to be friendly towards all kinds of users

10.2. Responsiveness

10.2.1. Swipe, click, double click, zoom, rotate

10.3. Ease of Viewing contents

10.4. Ease of performing desired actions