1. People
1.1. Trainings
1.2. Peer Reviews
1.3. Brand value dissemination
2. Investment
2.1. Client services - new business model
2.2. Internal investment
2.3. Tax incentives
2.4. Partnerships
2.4.1. NZGDA
2.4.2. Universities
2.5. R&D grants
2.5.1. Callaghan
3. Process
3.1. Meetings
3.1.1. Knowledge dissemination
3.1.2. Learning Review / Retrospective
3.2. Templates
3.2.1. Game Design Document
3.2.2. Technical Design / Architecture Document
3.2.3. Presentation
3.3. Pre-prototype
3.3.1. Ideas Funnel
3.3.1.1. Criteria to take decision
3.3.2. Market research
3.3.2.1. Statistics
3.3.2.2. Audience
3.3.3. Potential client review
3.3.3.1. Presentation
3.4. Post-prototype
3.4.1. Pitch
3.4.2. Client feedback
3.5. Ideas
3.5.1. The Design Sprint - GV
3.5.1.1. http://www.gv.com/sprint/
3.5.2. Design Thinking
3.5.3. Agile principles
4. Technology
4.1. Internal tools
4.1.1. WinShared
4.1.1.1. Texture Resizer
4.1.1.2. Player prefers cleaner
4.1.2. Unity Singleton
4.1.3. Level editor
4.2. External tools
4.2.1. MindMeister
4.2.2. GitBook
4.2.3. CUDLR
4.2.4. UnityConstants
4.2.5. UConsole
4.2.6. iTween
4.2.7. UnityToolbag
4.2.8. Tiled/X-UniTMX
4.2.9. Grids