Learning Technologies
by Andrea Holtry
1. Hardware
1.1. Smart Board
1.2. Airliner
1.3. Laptops
1.4. Smart Phone
1.5. Headset
1.6. Projector
1.7. e-readers
2. On-line collaboration
2.1. Google Docs
2.1.1. Forms/spreadsheets
2.1.2. Presentations (with on-line chat)
2.1.3. Document
2.2. Video chat
2.2.1. Skype
2.2.2. Google Chat
2.2.3. Ventrilo
2.3. Mind mapping
2.3.1. bubbl.us
2.3.2. Mindmeister
2.4. Coveritlive
2.5. Social networking
2.5.1. LinkedIn
2.5.2. Facebook
2.5.3. Ning
2.6. Google Calendar
2.7. Google Earth
2.8. Wikis
2.8.1. Wikispaces
2.8.2. Wikipedia
2.8.3. Wikimedia Commons
3. Games and Simulations
3.1. Games for Change
3.2. Sploder
3.3. Adventure Maker
4. Multimedia
4.1. Sound
4.1.1. Audacity
4.2. Images
4.2.1. Photoshop
4.2.2. Picture Manager
4.2.3. Picasa
4.2.4. Snapfish
4.2.5. Picnik
4.2.6. Snipping Tool
4.2.7. Jing
4.3. Video
4.3.1. You Tube
4.3.2. Teacher Tube
4.3.3. Movie Maker
4.3.4. Xtranormal
4.3.5. Smart Notebook
4.3.6. Jing
4.4. Presentations
4.4.1. Prezi
4.4.2. Power Point
4.4.3. Slide Share
4.4.4. Interactive
4.4.4.1. Articulate
4.4.4.2. Captivate
4.5. Podcasts
5. Course Management System
5.1. Web CT
5.2. Blackboard
5.3. Moodle
5.3.1. Forums
5.3.2. Quizzes
5.3.3. Blogs
5.3.4. Wikis
5.3.5. Paperless assignments (e-editing)
5.3.6. Resources
5.3.7. Glossary
5.3.8. Hot Potatoes