DYSLEXIA APP

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DYSLEXIA APP by Mind Map: DYSLEXIA APP

1. 1. Solve Society's Problems

1.1. Learning Disabilities: Dyslexia

1.2. Define dyslexia

1.3. Understand how dyslexia affects learning ability

1.4. Target audience: Young-Adult dyslexics

2. 2. Research

2.1. Statistics and Background

2.1.1. ADLINA

2.1.2. Collect data/statistics regarding dyslexia: The probability of being dyslexic, the # of people suffering dyslexia, the # of dyslexics getting help for their disability, etc.

2.1.3. Do background research on dyslexia: the history of the education and development of dyslexic learning

2.2. App Research

2.2.1. AMIRUL

2.2.2. Find the Top 5 apps in Google Play Store & Apple Store related to learning disabilities

2.2.3. Examine how each app functions, how the user interface is, etc.

2.3. Visual Research

2.3.1. ALIA

2.3.2. Research visual aspects of dyslexia: what kind of graphics/imagery is used to communicate with people with this disability?

2.3.3. Examine and collect fonts that are widely used by dyslexics to alleviate the reading experience

3. 3. Design the App

3.1. Combine all aspects of research to come to a median as a starting point for design

3.2. Refer to Top 5 Apps to consider how the app should look and function

3.3. Refer to visual research to create optimal design and aesthetics

3.4. Produce several sketches. Discuss and critique, choose the best aspects of each design and combine into one draft of the design.

4. 4. Beta Testing (Week 10-12)

4.1. Find dyslexics to review our drafts and app

4.2. Find non-dyslexics to review our drafts + app

4.3. Conduct easy to respond survey

4.4. Use feedback and notes to optimise our app and build the final app.

5. 4. Build the App

5.1. Find what processes need to be learned to create in our app

5.2. Allocate separate jobs to each person in building the app

5.3. Test each flash process and combine in one place