DYSLEXIA APP
by Alia Suhaimi
1. 1. Solve Society's Problems
1.1. Learning Disabilities: Dyslexia
1.2. Define dyslexia
1.3. Understand how dyslexia affects learning ability
1.4. Target audience: Young-Adult dyslexics
2. 2. Research
2.1. Statistics and Background
2.1.1. ADLINA
2.1.2. Collect data/statistics regarding dyslexia: The probability of being dyslexic, the # of people suffering dyslexia, the # of dyslexics getting help for their disability, etc.
2.1.3. Do background research on dyslexia: the history of the education and development of dyslexic learning
2.2. App Research
2.2.1. AMIRUL
2.2.2. Find the Top 5 apps in Google Play Store & Apple Store related to learning disabilities
2.2.3. Examine how each app functions, how the user interface is, etc.
2.3. Visual Research
2.3.1. ALIA
2.3.2. Research visual aspects of dyslexia: what kind of graphics/imagery is used to communicate with people with this disability?
2.3.3. Examine and collect fonts that are widely used by dyslexics to alleviate the reading experience