TWC301 Course Info
by Bryan Masucci
1. Virtual Cultures
1.1. Social CMC
1.1.1. 2 worlds
1.1.1.1. virtual reality
1.1.1.2. tangible reality
1.1.2. people can connect no matter their geographical status
1.1.3. Allows for people to stay connected to larger circles
1.2. Software
1.2.1. friendster
1.2.2. myspace
1.2.3. facebook
1.2.4. etc.
1.3. origin
1.3.1. EFF
1.3.2. Emerged in 80s
1.3.3. first popular social site...Friendster
1.3.4. Virtual Theory has adapted and changed since the birth of the internet
1.3.5. New node
1.4. Connections
1.4.1. people can connect from anywhere
1.4.2. w/ people of same interests