1. Where is the EQUITY?
1.1. Gender stereotyping
1.1.1. Assuming purposes
1.1.1.1. Examples
1.1.1.1.1. This gender does this
1.1.1.1.2. This race does this
1.1.1.1.3. Girls do this
1.2. Diverse representations
1.2.1. Different cultures
1.2.1.1. Different genres of games
1.2.1.1.1. For diffrent cultures
1.2.2. Different races
1.2.2.1. Good guys different races
1.2.3. Different ages
1.2.3.1. Appropriate adult woman characters
1.2.3.2. Kids
1.3. Sexism
1.3.1. More men are intrested
1.3.1.1. Obtaining more customers
2. Understanding the Rating System
2.1. Content within' game
2.1.1. Language
2.1.1.1. Bad words
2.1.2. Violence
2.1.2.1. Bad model on behavior
2.1.3. Images
2.1.3.1. Gorry images
2.1.3.2. Inappropriate images/scenes
2.2. Parent understanding
2.2.1. Knows what children see
2.2.1.1. Bad or Good influence
2.2.2. What children learn
2.2.2.1. The language
2.2.2.2. Behaviour
2.3. Age reccommendation
2.3.1. Recommending because of content
3. Recommendations for appropriate play
3.1. Following the age ratings
3.1.1. Look for ESRB ratings
3.1.1.1. Help decision
3.2. Set game time limit
3.2.1. Prevent addiction
3.2.1.1. Not working on homework
3.2.1.2. No excersise causes obesity
3.2.2. Kids obtain needed sleep
3.2.2.1. To help them grow
3.3. Parents play first time
3.3.1. Parents play new game
3.3.1.1. To see content
4. Social impacts
4.1. Job creation
4.1.1. Audio Engineer
4.1.1.1. What you hear
4.1.2. Artists/Animator
4.1.2.1. Create the visual aspect
4.1.3. Game Designer
4.1.3.1. Videogame concept maker
4.1.4. Programmer
4.1.4.1. Develop the code
4.1.5. Writer
4.1.5.1. Writes game script
4.1.6. Translator
4.1.6.1. Translates into different languages
4.1.7. And many more....
4.2. Competitions
4.2.1. Builds more social connections
4.2.1.1. meeting people in society
4.2.1.1.1. Making new friends
4.2.2. Brings our society closer
4.2.2.1. Building new relationships
4.2.3. Gives fun oppurtunities
4.2.3.1. Doing what they love
4.2.3.1.1. With rewarding prizes
5. Advantages
5.1. Team building skills
5.1.1. Multiplayer games
5.1.2. Team stratagies
5.1.3. Team communication
5.2. Problem solving skills
5.2.1. Defeating complex levels
5.2.2. Solving problems in games
5.3. Social skills
5.3.1. speaking to other players
5.3.2. confidence speaking without appearance
5.4. Strategic planning
5.4.1. Planning to solve problrms
5.4.2. developing logical answers
5.5. Memory
5.5.1. Remembering level strategies
6. Concerns
6.1. Physical health
6.1.1. Excersise
6.2. Face-to-face interaction
6.2.1. Real conversation
6.2.2. Lack of conversation variety
6.2.3. Social skills
6.3. Youth Growth
6.3.1. Mental growth
6.4. Attention span
6.4.1. Lack of interest
7. The business of video games
7.1. advertising industry
7.1.1. Stratagies
7.1.1.1. Target audiences
7.1.1.2. Showing interesting scenes
7.1.1.2.1. Intriguing the buyer
7.1.1.3. Engaging the audience
7.1.1.3.1. Posting on social media
7.1.1.4. Emphasizing website
7.1.1.4.1. information for the interested
7.1.2. Where they advertise
7.1.2.1. TV
7.1.2.2. Youtube
7.1.2.3. Social media
7.1.2.4. Magazines
7.1.2.5. Commercials in movie theatre
7.1.2.6. Free demos at malls