Get Started. It's Free
or sign up with your email address
Video Games by Mind Map: Video Games

1. Where is the EQUITY?

1.1. Gender stereotyping

1.1.1. Assuming purposes Examples This gender does this This race does this Girls do this

1.2. Diverse representations

1.2.1. Different cultures Different genres of games For diffrent cultures

1.2.2. Different races Good guys different races

1.2.3. Different ages Appropriate adult woman characters Kids

1.3. Sexism

1.3.1. More men are intrested Obtaining more customers

2. Understanding the Rating System

2.1. Content within' game

2.1.1. Language Bad words

2.1.2. Violence Bad model on behavior

2.1.3. Images Gorry images Inappropriate images/scenes

2.2. Parent understanding

2.2.1. Knows what children see Bad or Good influence

2.2.2. What children learn The language Behaviour

2.3. Age reccommendation

2.3.1. Recommending because of content

3. Recommendations for appropriate play

3.1. Following the age ratings

3.1.1. Look for ESRB ratings Help decision

3.2. Set game time limit

3.2.1. Prevent addiction Not working on homework No excersise causes obesity

3.2.2. Kids obtain needed sleep To help them grow

3.3. Parents play first time

3.3.1. Parents play new game To see content

4. Social impacts

4.1. Job creation

4.1.1. Audio Engineer What you hear

4.1.2. Artists/Animator Create the visual aspect

4.1.3. Game Designer Videogame concept maker

4.1.4. Programmer Develop the code

4.1.5. Writer Writes game script

4.1.6. Translator Translates into different languages

4.1.7. And many more....

4.2. Competitions

4.2.1. Builds more social connections meeting people in society Making new friends

4.2.2. Brings our society closer Building new relationships

4.2.3. Gives fun oppurtunities Doing what they love With rewarding prizes

5. Advantages

5.1. Team building skills

5.1.1. Multiplayer games

5.1.2. Team stratagies

5.1.3. Team communication

5.2. Problem solving skills

5.2.1. Defeating complex levels

5.2.2. Solving problems in games

5.3. Social skills

5.3.1. speaking to other players

5.3.2. confidence speaking without appearance

5.4. Strategic planning

5.4.1. Planning to solve problrms

5.4.2. developing logical answers

5.5. Memory

5.5.1. Remembering level strategies

6. Concerns

6.1. Physical health

6.1.1. Excersise

6.2. Face-to-face interaction

6.2.1. Real conversation

6.2.2. Lack of conversation variety

6.2.3. Social skills

6.3. Youth Growth

6.3.1. Mental growth

6.4. Attention span

6.4.1. Lack of interest

7. The business of video games

7.1. advertising  industry

7.1.1. Stratagies Target audiences Showing interesting scenes Intriguing the buyer Engaging the audience Posting on social media Emphasizing website information for the interested

7.1.2. Where they advertise TV Youtube Social media Magazines Commercials in movie theatre Free demos at malls

8. By  Delilah Hassan