Games/Simulations

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Games/Simulations by Mind Map: Games/Simulations

1. Educational Effectiveness

1.1. Games and simulations should provide engaging problem solving opportunities as well as motivating the player to continue.

2. Design

2.1. Games design should define a definite learning outcome. The design should motivate as well as engage the learner. Provide multiple level

3. Elements

3.1. Leaderboards, badges, points and other motivators are used in order to promote continual learning with behavioral changes. These can be tracked overtime.

4. Engagement

4.1. Engaging the user in social interaction of short term sections for reward. Provides hands on learning to solve problems.

5. Environment

5.1. Students may adapt an avatar and or name in order to navigate the game environment. The teacher should be in the role of guidance and support while students are learning from games and simulations.