Chapter 2 - Multimedia hardware and software

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Chapter 2 - Multimedia hardware and software by Mind Map: Chapter 2 - Multimedia hardware and software

1. four basic stages

1.1. Planning and costing

1.2. Designing and Producing

1.3. Testing

1.4. Delivering

2. Two Phases of testing

2.1. Alpha Testing

2.1.1. Often performed only by users within the organization developing the software as a form of internal acceptance testing

2.1.2. The application may be missing part of the content or functionality.

2.1.3. The main interest is to review the concept, format, user interface and the layout.

2.2. Beta Testing

2.2.1. The product is evaluated just before the final release.

2.2.2. It is a fully functioning product and should be relative bug free.

2.2.3. Main interest is to find bugs or content errors

2.2.4. The testing group should be represented by the real users and should not include the people who have been involved in the project.

3. Project manager

3.1. - The leader of a project - Oversee the entire project. Responsible for overall development, implementation of the project and day to day operations.

4. Multimedia Designer

4.1. - Looks at the overall content of a project, creates a structure for the content. - Determines the design elements required to support that structure.

5. Interface designer

5.1. in charge of designing each screen or page interface that lets the user access or modify the content – simplicity

6. Video /Audio Specialist

6.1. Focus on the audio and video production - shooting, capturing and editing video, digitizing and audio recording

7. Multimedia Programmers

7.1. Multimedia programmers integrate all the elements of the project using an authoring system or programming language

8. Windows vs. Macintosh

8.1. The Microsoft Windows operating system can run on assemblages of hardware from countless manufacturers.

8.2. Unlike Microsoft, primarily a software company, Apple is a hardware manufacturing company that developed its own proprietary software to run the hardware.

8.3. Apple Computer produces both the computer and the operating system

8.4. Many developers believe that multimedia project development is smoother and easier on the Macintosh than in Windows

9. Connections

9.1. Integrated Drive Electronics (IDE)

9.1.1. is a standard interface for connecting a motherboard to storage devices such as hard drives and CD-ROM/DVD drives.

9.2. Universal Serial Bus (USB)

9.2.1. most popular connection used to connect a computer to devices such as digital cameras, printers, scanners, and external hard drives.

9.2.2. is a plug-and-play interface (without reconfiguration or adjustment by the user)

9.3. FireWire (IEEE 1394)

9.3.1. For connecting devices to personal computer.

9.3.2. provides a single plug-and-socket connection on which up to 63 devices

10. RAM

10.1. Volatile storage

10.2. enables the simultaneous running of many applications.

10.3. Storage that allows to read and write data as many time as needed

11. ROM

11.1. is nonvolatile storage. The BIOS program that boots up the computer resides in the ROM.

12. Hard disks

12.1. nonvolatile storage

12.2. Is rewriteable permanent memory.

13. Memory and storage devices

13.1. - Flash or thumb drives - CD-ROM - DVD - Blu-ray discs

14. Input devices

14.1. - An optical character recognition (OCR) device is used to convert printed matter into ASCII text files. - Barcode reader recognize the numeric characters of the Universal Product Code (UPC) - Voice recognition systems recognize spoken - words and commands. - Microphones - Digital cameras

15. Output devices

15.1. - Stereo - Monitor - Projector - Printer

16. Choosing an authoring tool

16.1. Editing and organizing features

16.2. Programming features

16.3. Interactivity features

16.4. Performance tuning and playback features

16.5. Delivery, cross-platform, and Internet playability features

17. Types of authoring tools

17.1. Card- and page-based authoring tools

17.2. Icon- and object-based authoring tools

17.3. Time-based authoring tools