Chapter 3 - Text

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Chapter 3 - Text by Mind Map: Chapter 3 - Text

1. Font styles

1.1. Boldface

1.2. Italic

1.3. Underlining

1.4. outlining

2. Font Terminology

2.1. Baseline - line on bases characters are arranged

2.2. Cap height - the height of capital letter

2.3. x-height - distance between baseline and top of a lower-case letter X

2.4. Ascenders / descenders - rise above the x-height / drop below the baseline

2.5. Kerning - adjustment of space betwwen certain pairs of letters to make more uniform

2.6. Tracking - adjustment of space for groups of letters

3. Text elements

3.1. Menus for navigation

3.1.1. a simple menu consist of a text list of topic

3.2. Interactive buttons

3.2.1. a button is a clickable object that execute a command when activated

3.3. Fields for reading

3.3.1. read a hard copy is easier and faster than reading from the computer screen

3.3.2. Document can print two orientation : portrait or Landscape

3.4. HTML documents

3.4.1. is the standard markup language used to create web pages

3.5. Symbols and icons

3.5.1. symbol use to convey meaningful message

4. Cases

4.1. Capitalized letter

4.2. small letter

4.3. Intercap or comelcase

5. Choosing text font

5.1. use anti-liased text

5.2. use drop caps and initial caps for accent

5.3. Minimize centered text

5.4. Use white space

5.5. Use animated text to grab attention

6. Bitmap vs Vector

6.1. Fonts can either be stored as bitmapped or vector

6.2. Bitmaps font consist of a matrix of dots or pixels representing the image.

7. Fontographer

7.1. Fontographer is a specialized graphics editor. It is compatible with both Macintosh and Windows platforms.

7.2. It can be used to develop PostScript, TrueType, and OpenType fonts.

7.3. It can also modify existing typefaces and incorporate PostScript artwork.

8. Hypertext

8.1. Hypertext is a text which contains links to other texts.

8.2. The term was invented by Ted Nelson around 1965.

8.3. Hypertext is the subset of hypermedia.

9. Hypermedia

9.1. Hypermedia is not constrained to be text-based.

9.2. It can include other media, e.g., graphics, images, and especially the continuous media – sound and video.

10. Hypermedia structures

10.1. Links

10.1.1. Links are connections between conceptual elements.

10.1.2. Links are the navigation pathways and menus.

10.2. Nodes

10.2.1. Nodes are accessible topics, documents, messages, and content elements.

10.2.2. Nodes and links form the backbone of a knowledge access system.

10.3. Anchors

10.3.1. An anchor is defined as the reference from one document to another document, image, sound, or file on the Web.

11. Hypertext systems are used for:

11.1. Electronic publishing and reference works

11.2. Technical documentation

11.3. Educational courseware

11.4. Interactive kiosks

11.5. Electronic catalogs