Chapter 2:Multimedia Hardware and Software

Get Started. It's Free
or sign up with your email address
Chapter 2:Multimedia Hardware and Software by Mind Map: Chapter 2:Multimedia Hardware and Software

1. 3.Multimedia Skills

1.1. a. Project Manger

1.2. b. Multimedia Designer

1.3. c. Interface Designer

1.4. d. Writer

1.5. e. Audio/Video Specialist

1.6. f. Multimedia Programmer

2. 4. Hardware

2.1. a. Windows vs. Macintosh

2.2. b. Connections

2.2.1. I. Integrated Drive Electronics (IDE)

2.2.2. II. Universal Serial Bus (USB)

2.2.3. III. FireWire (IEEE 1394)

2.3. c. Memory and storage devices

2.3.1. I. RAM

2.3.2. II. ROM

2.3.3. III. Hard disks

2.3.4. IV. Flash or Thumb

2.3.5. V. CD-ROM

2.3.6. VI. DVD

2.3.7. VII. Blu-ray discs

2.4. d. Input devices

2.4.1. I. OCR

2.4.2. II. UPC

2.4.3. III. Voice recognize system

2.4.4. IV. Microphones

2.4.5. V. Digital cameras

2.5. e. Output devices

2.5.1. I. Stereo

2.5.2. II. Monitor

2.5.3. III. Projector

2.5.4. IV. Printer

3. 5. Software

3.1. a. Text editing and processing tools

3.2. b. OCR software

3.3. c. Painting tools

3.4. d. Drawing tools

3.5. e. 3-D modeling tools

3.6. f. Image editing tools

3.7. g. Sound editing tools

3.8. h. Animation, video, and digital movie tools

4. 1.Multimedia Development Process

4.1. I. Planning & Costing

4.2. II. Designing & Producing

4.3. III. Testing

4.3.1. a. Alpha Testing

4.3.2. b. Beta Testing

4.4. IV. Delivering

5. 2.The Intangible

5.1. I. Creativity

5.2. II. Oraganization

5.3. III. Communication

6. 6. Authoring Systems

6.1. a. Types of authoring tools

6.1.1. I. Card- and page-based authoring tools

6.1.2. II. Icon- and object-based authoring tools

6.1.3. III. Time-based authoring tools

6.2. b. Objects

6.2.1. I. Authoring tools generally threat multimedia elements as objects.

6.2.2. II. Each object is assigned properties or modifiers

6.2.3. III. Objects may contain scripts that specify a related action.

6.3. c. Choosing an authoring tools

6.3.1. I. Editing and organizing features

6.3.2. II. Programming features

6.3.3. III. Interactivity features

6.3.4. IV. Performance tuning and playback features

6.3.5. V. Delivery, cross-platform, and Internet playability features