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Chapter 3 by Mind Map: Chapter 3

1. Text Elements

1.1. Menus for navigation

1.2. Interactive buttons

1.3. Fields for reading

1.4. HTML documents

1.5. Symbols and icons

2. Bitmap font and Vector font

2.1. Vector fonts drawing use instructions

2.2. Fonts can either be stored as bitmapped

3. Character sets

3.1. Each character is represented by a unique 7-bit binary code word

4. Font Editing and Design Tools

4.1. FontLab, Ltd.

4.2. Creating attractive texts

5. Fonts and Typefaces

5.1. Typefaces

5.1.1. Example : Bookman Old Style

5.2. Fonts

5.2.1. Example : Arial 18 point Bold

6. Font style

6.1. Boldface

6.2. Italic

6.3. Underlining

7. Font Terminology

7.1. Baseline

7.2. Cap height

7.3. x-height

8. Cases

8.1. A capitalized letter is referred to as uppercase