Chapter 2
by Tan Vee-dick
1. Connections
1.1. IDE
1.2. USB
1.3. FireWire
2. Memory and storage device
2.1. RAM
2.2. ROM
2.3. Hard disks
2.4. Flash or thumb drives
2.5. Cd-ROM
2.6. DVD
2.7. Blu-Ray discs
3. Types of authoring tools
3.1. Card & page-based authoring tools
3.2. Icon & object- based authoring tools
3.3. Time-based authoring tools
4. Choosing an authoring tool
4.1. Editing and organizing features
4.2. Programming features
4.3. Interactivity features
4.4. Performance tuning and playback features
4.5. Delivery features
4.6. Cross-platform
4.7. Internet-playability
5. Development process
5.1. planning
5.1.1. identify objective
5.2. designing
5.2.1. create finished product
5.3. testing
5.3.1. Alpha test
5.3.2. Beta test
5.4. delivering
5.4.1. Package & deliver