Chapter 2
by yilun fong
1. 4 basic stage
1.1. planning and costing
1.2. designing and producing
1.3. testing
1.4. delivering
2. Tools
2.1. painting tools
2.1.1. create and modify bitmap image
2.2. drawing tools
2.2.1. create and modify vector graphic
2.3. 3D modeling tools
2.3.1. rendering of objects in a three dimensional perspective
2.4. authoring tools
2.4.1. card and page based
2.4.2. icon and object based
2.4.3. time based