TECHNOLOGIES ACARA & SCSA

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TECHNOLOGIES ACARA & SCSA by Mind Map: TECHNOLOGIES ACARA & SCSA

1. KEY IDEAS

1.1. PROJECT MANAGEMENT- Students are taught to plan for sustainable use of resources when managing projects and take into account ethical, health and safety considerations and personal and social beliefs and values.

1.2. SYSTEMS THINKING- Students recognise the connectedness of and interactions between people, places and events in local and wider world contexts and consider the impact their designs and actions have in a connected world.

1.3. DESIGN THINKING- When developing solutions in Digital Technologies, students explore, analyse and develop ideas based on data, inputs and human interactions.

1.4. COMPUTATIONAL THINKING- This type of thinking is used in Design and Technologies during different phases of a design process when computation is needed to quantify data and solve problems. Examples include when calculating costs, testing materials and components, comparing performance or modelling trends.

1.5. CREATING PREFERRED FUTURES- Identify possible and probable futures, and their preferences for the future. They develop solutions to meet needs considering impacts on liveability, economic prosperity and environmental sustainability.

1.6. SAFTEY- Covers all necessary aspects of health, safety and injury prevention and, in any technologies context, the use of potentially dangerous materials, tools and equipment. It includes ergonomics, safety including cyber safety, data security, and ethical and legal considerations when communicating and collaborating online.

1.7. ANIMAL ETHICS- Teaching activities must comply with the Australian code of practice for the care and use of animals for scientific purposes

2. Process and Production Skills

2.1. Investigating and defining, Designing, Producing and Implementing, Evaluating, Collaborating and Managing

3. STUDENT DIVERSITY (SCSA)

3.1. Teachers take account of the range of their students' current levels of learning, strengths, goals and interests and make adjustments where necessary

3.1.1. The three-dimensional design, comprising learning areas, general capabilities and cross-curriculum priorities, provides teachers with flexibility to cater for the diverse needs of students across Western Australia and to personalise their learning.

3.1.1.1. STUDENTS WITH DISABILITY, ENGLISH AS ADDITIONAL LANGUAGE, GIFTED OR TALENTED STUDENTS.

4. Knowledge and Understanding

4.1. Technologies and society The use, development and impact of technologies in people’s lives

4.2. Technologies Context Technologies and design across a range of technologies contexts

4.2.1. SCSA Engineering principles and systems; SCSA Food and Fibre production and Food specialisations; and SCSA Materials and technologies specialtions.

5. DIGITAL TECHNOLOGIES Students use computational thinking and information systems to define, design and implement and evaluate digital solutions. For example, interactive multimedia production, game development, robotic and automated systems, application development, artificial intelligence, simulation and modelling, networking systems.

5.1. Knowledge and Understanding

5.1.1. Digital Systems- the components of digital systems: hardware, software and networks and their use, and communcate ideas in a range of settings.

5.1.2. Representation of data- how data are represented and structured symbolically.

5.2. Process and Production Skills

5.2.1. Creating digital solutions- Collecting, managing and analysing data and information. For example learning to acquire, interpret, manipulate, store and communicate data to meet a range of purposes.

6. DESIGN and TECHNOLOGIES Students use design thinking and technologies to generate and produce designed solutions for personal, domestic, commercial and global settings for sustainable and preferred futures.

7. Students investigate, design, plan, manage, create and evaluate solutions. Students are creative, innovative and enterprising when using traditional and emerging technologies, and understand how technologies have developed over time. Students can make informed and ethical decisions about the impact and role of technologies in our economy and environment to create a sustainable future.

8. GENERAL CAPABILITIES

8.1. Numeracy

8.2. Information and communication technology capability

8.3. Critical and creative thinking

8.4. Personal and social capability

8.5. Ethical understanding

8.6. Intercultural understanding

8.7. Literacy

9. The SCSA curriculum splits the rationale into subheadings for Design & Technologies and Digital Technologies

10. ACHIEVEMENT STANDARDS

10.1. DESIGN & TECHNOLOGIES F-6

10.2. DIGITAL TECHNOLOGIES F-6

11. CROSS-CURRICULUM PRIORITIES- The cross-curriculum priorities address the contemporary issues that students face in a globalised world.

11.1. Asia and Australia's engagement with Asia- SCSA Technologies, the priority of Asia and Australia's engagement with Asia provides diverse and authentic contexts to develop knowledge and understanding of technologies processes and production and related cultural, social and ethical issues. It enables students to recognise that interaction between human activity and the diverse environments of the Asia region continues to create the need for creative solutions and collaboration with others, including Australians, and has significance for the rest of the world

11.2. Aboriginal and Torres Strait Islander histories and cultures- SCSA Technologies, the priority of Aboriginal and Torres Strait Islander histories and cultures may provide creative, engaging and diverse learning contexts for students to value and appreciate the contribution by the world's oldest continuous living cultures to past, present and emerging technologies.

11.3. Sustainability- SCSA In the Western Australian Curriculum: Technologies, the priority of sustainability provides authentic contexts for creating preferred futures. When students identify and critique a problem, need or opportunity; generate ideas or concepts; and create solutions, they give prime consideration to sustainability by anticipating and balancing economic, environmental and social impacts.

12. AIMS

12.1. - Investigate, design, plan, manage, create and evaluate solutions.

12.2. Are creative, innovative and enterprising when using traditional, contemporary and emerging technologies, and understand how technologies have developed over time

12.3. Engage confidently with and responsibly select and manipulate appropriate technologies − materials, data, systems, components, tools and equipment − when designing and creating solutions

12.4. Critique, analyse and evaluate problems, needs or opportunities to identify and create solutions.

12.5. Make informed and ethical decisions about the role, impact and use of technologies in the economy, environment and society for a sustainable future

13. WAYS OF TEACHING

14. WAYS OF ASSESSING