CHAPTER 3
by Juen Pin Lau
1. Font
1.1. collection of characters of a single size and style.
1.2. exp: Arial 18 point Bold.
1.2.1. ##
2. Font Terminology
3. Tracking
3.1. adjustment of space for groups of letters.
4. Kerning
4.1. adjustment of space between certain pairs of letters to make them look more uniform.
5. Serif font vs Sans Serif
6. Menu for Navigation
6.1. A simple menu consists of a text list of topics.
7. Interactive Buttons
7.1. A button is a clickable object that executes a command when activated.
8. Icons
8.1. similar to the actual product and anyone can tell what it stands for because of similarities.
9. Character sets
9.1. computer can only understand numbers, an ASCII code is the numerical represantation of a character.
10. Unicode
10.1. support for multilingual text and character encoding.
10.2. covers 96382 characters.
10.3. Han Chinese, Japanese, Arabic, Korean, Bengali and so on.
11. Navigating Hypermedia Structure
11.1. Links
11.2. Nodes
11.3. Anchors
12. Bitmap vs Vector
12.1. Bitmaps font consist of a matrix of dots or pixels representing the image.
12.2. Vector fonts drawing use instructions and mathematical formula to describe each glyph.
13. Symbols
13.1. do not resemble what they stand for, and they have to learned by people to know what they mean.
14. Text
14.1. the simplest of data types and requires the least amount of storage.
14.2. symbols, words, sentances and paragraph.
14.3. vital element of multimedia menus, navigation systems, and content.
15. Typeface
15.1. graphic characters
15.2. exp: Bookman Old Style