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EDU 210 FLA2 by Mind Map: EDU 210 FLA2

1. ISTE: Teachers

1.1. 1-Facilitate and Inspire Student Learning and Creativity

1.1.1. Promote support and model creative and innovative thinking and inventiveness

1.2. 2-Design and Develop Digital Age Learning Experiences and Assessments

1.2.1. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

1.3. 3-Model Digital Age Work and Learning

1.3.1. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

1.4. 4-Promote and Model Digital Citizenship and Responsibility

1.4.1. Promote and model digital etiquette and responsible social interactions related to the use of technology and information

1.5. 5-Engage in Professional Growth and Leadrship

1.5.1. Contribute to the effectiveness, vitality and self-renewal of the teaching profession and of their school and community

2. Learning and Technology Framework

2.1. 1. Student-Centred Learning

2.1.1. Discover, develop and apply competencies across subject and discipline areas for learning, work and life

2.2. 2. Research and Innovation

2.2.1. Stay current with educational technology research

2.3. 3. Professional Learning

2.3.1. Are well prepared to use technology and digital resources innovatively and effectively for learning, teaching, leadership and administration

2.4. 4. Leadership

2.4.1. Use technology innovatively, effectively and efficiently

2.5. 5. Access, Infrastructure and Digital Learning Environments

2.5.1. Reliable infrastructure exists that support safe, secure, efficient, inter operable and sustainable networks

3. ISTE: Students

3.1. 1-Empowered Learner

3.1.1. Build networks and customize their learning environments

3.2. 2-Digital Citizen

3.2.1. Engage in positive, safe, legal and ethical behaviour when using technology

3.3. 3-Knowledge Constructor

3.3.1. Plan and employ effective research strategies to locate information, media, data or other resources

3.4. 4-Innovative Designer

3.4.1. Exhibit a tolerance for ambiguity, perseverance and the capacity to work with an open mind

3.5. 5-Computational Thinker

3.5.1. Breaks problems into component parts, extract key information and develop descriptive models to understand

4. Information and Communication Technology

4.1. 1. ICT curriculum intended to be INFUSED within core courses and programs

4.1.1. Is cross-curricular and isn't grade level specific, making it applicable in all areas of life.

4.2. 2. Communicating, Inquiring, Decision Making and Problem Solving

4.2.1. Students will use organizational processes and tools to manage inquiry

4.3. 3. Foundational Operations, Knowledge and Concepts

4.3.1. Students will understand the role of technology as it applies to self, work and society

4.4. 4. Processes for Productivity

4.4.1. Students will organize and manipulate data

4.5. 5. Provides multifaceted approach to technology.

4.5.1. This includes various perspectives on the nature of technology, how to use and apply it, and the impact of ICT on self and society