[BSG]BrainStormersGuild

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[BSG]BrainStormersGuild by Mind Map: [BSG]BrainStormersGuild

1. SampleIdea

1.1. Overview

1.2. Characters

1.2.1. Faction 1

1.2.1.1. Person 1

1.2.1.2. Person 2

1.2.2. Faction 2

1.2.2.1. Person 1

1.2.2.2. Person 2

1.3. Places

1.3.1. City

1.3.1.1. Building 1

1.3.1.2. Building 2

1.3.2. Cavern

1.4. Story Integration

1.4.1. Justification

1.4.2. Politics

1.4.3. Process

1.4.4. Result

1.5. Reward

1.5.1. Advantages

1.5.2. Disadvantages

1.6. Quest Structure

1.6.1. Stage 1

1.6.2. Stage 2

1.6.3. Stage 3

1.7. Development

1.7.1. Audio

1.7.2. Code

1.7.3. Level Design

1.7.4. Models

1.7.5. Textures

2. Maximum Security Prison

2.1. Overview

2.2. Characters

2.2.1. Prisoners

2.2.1.1. Combat

2.2.1.2. Stealth

2.2.1.3. Magic

2.2.2. Guards

2.3. Places

2.3.1. Prison Facility

2.3.1.1. Entrance

2.3.1.1.1. Door #0

2.3.1.1.2. Door #1

2.3.1.1.3. Door #2

2.3.1.1.4. Door #3

2.3.1.2. Work Pit (name pending)

2.3.1.3. Governor's Tower

2.3.1.4. Combat Block

2.3.1.5. Magic Block

2.3.1.6. Stealth Block

2.4. Story integration

2.4.1. Justification

2.4.2. Politics

2.4.3. Process

2.4.4. Result

2.5. Idea Bank

2.5.1. Disobedience, etc.

2.5.1.1. Isolation for 5 days

2.5.1.1.1. Drastic lowering of stats

2.5.1.2. Torture Chamber

2.5.2. Join Prison Gangs

2.5.2.1. Eliminate other gangs

2.5.2.1.1. Less competition for power

2.5.2.1.2. Less help further down the line

2.5.2.2. Join gangs together

2.5.2.2.1. No gained power

2.5.2.2.2. More help down the line

3. RiseToPower

3.1. Overview

3.2. Characters

3.2.1. Elder Council

3.2.1.1. High Chancellor Ocato

3.3. Development

3.3.1. Audio

3.3.1.1. Voice Acting

3.3.1.1.1. High Chancellor Ocato

3.3.2. Code

3.3.3. Level Design

3.3.4. Models

3.3.4.1. Clothing

3.3.5. Textures

3.3.5.1. Clothing

3.4. Places

3.4.1. Imperial Palace

3.4.2. Imperial City (Multiple Districts)

3.5. Suggestions/ideas

3.5.1. Combine with Talos Cult idea

4. DisturbedDreams

4.1. Overview

4.2. Quest Structure

4.2.1. Mini Quest

4.2.1.1. Search for the Sigil Stone

4.2.1.2. Fighters Guild Nightmares

4.2.1.3. Thieves Guild Nightmares

4.2.1.4. Dark Brotherhood Nightmares

4.2.2. Stage 1

4.2.3. Stage 2

4.2.4. Stage 3

4.2.5. Stage 4

5. Unofficial Aleswell Expansion

5.1. Overview

5.2. Characters

5.3. Quests

5.3.1. Zero Visibility

5.4. Layout

6. DeadlyConcoctions

6.1. Reward

6.1.1. Concoctions

6.1.1.1. Stage 1: Base

6.1.1.1.1. Deadly - Nightshade

6.1.1.1.2. Paralysis - Daedra Silk

6.1.1.1.3. Sedation - Sacred Lotus Seeds

6.1.1.1.4. Incapacitation - Mandrake Root

6.1.1.2. Stage 2: Active Element

6.1.1.2.1. Kill

6.1.1.2.2. Sedate

6.1.1.2.3. Incapacitate

6.1.1.2.4. Paralyze

6.1.1.3. Stage 3: Catalyst

6.1.1.3.1. Weak Catalyst - Daedroth Teeth

6.1.1.3.2. Medium Catalyst - Worm's Head Cap

6.1.1.3.3. Strong Catalyst - Void Salts

6.1.1.4. Stage 4: Persistence

6.1.1.4.1. Low Persistence

6.1.1.4.2. Medium Persistence

6.1.1.4.3. High Persistence

6.1.2. Delivery Methods

6.1.2.1. Blowdart Gun

6.1.2.2. Poison Needle

6.1.2.3. Aerosol Gas Bomb

6.1.3. Apparatus

6.1.3.1. Poison Mixer

6.1.3.2. Heavy Chemical Lab

6.1.3.2.1. Stationary Chem Lab

6.2. Story Integration

6.3. Overview

7. Where'sNerastarel?

7.1. Overview

8. The Talos Cult Conspiracy

8.1. Overview

8.2. Characters

8.2.1. Elder Council

8.2.1.1. High Chancellor Ocato

8.2.2. The Talos Cult

8.2.3. Count/Countess

8.3. Places

8.4. Suggestions

8.4.1. Choices

8.5. Reward

8.6. The Talos Cult

9. JirolinTheOgre

9.1. Overview

9.2. Characters

9.2.1. Jirolin Doran

9.2.2. Ariela Doran

9.2.3. Ogres

9.3. Places

9.3.1. Rock Bottom Caverns

9.3.2. Chorrol

10. Talos' Rise to Power (Working Title) (Gamerdude)

10.1. Overview

10.2. Characters

10.2.1. The Talos Cult

10.2.2. Elder Council

10.2.2.1. High Chancellor Ocato

10.2.3. Count/Countess

10.2.4. Imperial Legion

10.3. Places

10.3.1. Imperial Palace

10.3.2. Imperial City (Multiple Districts)

10.3.3. Multiple Cities

10.3.4. Talos Shrine/Talos Cult HQ

10.3.4.1. ideas

10.4. Story Integration

10.4.1. Justification

10.4.2. Politics

10.4.3. Process

10.4.4. Result

10.5. Quest Structure

10.5.1. Intro quest

10.6. Lore

10.6.1. Morrowind

10.6.1.1. Talos Cult Conspiracy (Quest)

10.6.1.1.1. Note From Oritus Maro

10.7. Idea Bank

10.7.1. Quests

10.7.1.1. choices

10.7.1.1.1. Fighting the cult

10.7.1.1.2. taking over the cult

10.7.2. Events

10.7.3. Locations

10.7.4. Name ideas

10.7.5. Characters

10.7.5.1. Benevolent

10.7.5.2. Neutral

10.7.5.3. Malevolent

10.8. Reward

10.8.1. Pros

10.8.2. Cons

10.9. Progress

11. InNeedofWeed

11.1. Story Integration

11.1.1. Beginning

11.1.2. Plot Thickens

11.1.3. Finale

11.2. Characters

11.2.1. Wife

11.2.2. Husband

11.2.3. Alchemist

11.3. Places

11.3.1. Imperial City

11.3.1.1. Market District

11.3.1.1.1. Woman

11.3.1.1.2. Alchemist

11.3.2. Wilderness Area

11.4. Reward

11.4.1. Woman

11.4.2. Alchemist

11.5. Feedback

11.5.1. I love the plot.

11.5.2. Very Nice! =]

11.6. Quest Structures

11.6.1. Stage 1

11.6.2. Stage 2

11.6.3. Stage 3

11.7. Development

12. InnerThoughts

12.1. Development

12.2. Story Integration

12.3. Reward

13. Loyalties

13.1. Quest Structure

13.1.1. Recruitment

13.1.1.1. First Tier of Quests

13.2. Theme

13.3. Reward

13.4. Suggested Character

13.5. Possible names for the Faction

13.5.1. Legio Novis

13.5.2. New Legion

13.6. A World With No Borders

14. LessGenericNPCs

14.1. Overview

14.2. Feedback

14.3. Release Format

15. Stalkers

15.1. Quest Structure

15.1.1. Stage 1: Stalkers

15.1.2. Stage 2: New Ally

15.1.3. Stage 3: Trap is Set

15.1.4. Stage 4: The Search

15.2. Story Integration

15.2.1. Justification

15.2.2. Politics

15.2.3. Process

15.2.4. Result

15.3. Characters

15.3.1. Morag Tong

15.3.1.1. Serul Dathren

15.3.2. Dark Brotherhood

16. TheRoom

16.1. Overview

16.2. Quest Structure

16.2.1. Mental Challenges

16.2.1.1. Idea 1

16.2.1.2. Idea 2

16.2.1.3. Idea 3

16.2.1.4. Idea 4

16.2.1.5. Idea 5

16.2.1.6. Idea 6

16.2.1.7. Idea 7

16.2.2. Stage 1

16.2.3. Stage 2

16.2.4. Stage 3

16.2.5. Stage 4

16.3. Reward

16.3.1. Psionic Abilities

16.3.1.1. Telepathy

16.3.1.2. Clairvoyance

16.3.1.3. Mentatis

16.3.1.4. Astral Projection

16.3.1.5. Psychometabolism

16.3.1.6. Telekinesis

16.3.1.7. Pyrokinesis

16.3.1.8. Cryokinesis

16.3.1.9. Chronokinesis

16.3.1.10. Hydrokinesis

16.3.1.11. Magnokinesis

16.3.1.12. Dracokinesis

16.3.1.13. Geokinesis

16.3.1.14. Electrokinesis

16.3.1.15. Vitakinesis

16.3.1.16. Photokinesis

16.4. Characters

16.4.1. The Antagonist

16.4.1.1. Someone Powerful? Far more sinister Plot and additional Quest involved

16.4.1.2. Sociopath? Ends with PC simply escaping or dying

16.4.1.2.1. Leads to an encounter w/ killer

16.5. Places

16.5.1. TheAlleyWay

16.5.2. TheRoom

16.5.2.1. Wooden Desk and Chair

16.5.2.2. Wall Mounted Pipe System

16.5.2.3. Kerosene Lamp

16.6. Story Integration

17. Scratch, still thinking. (WTFimLEET)

17.1. Overview

17.2. Characters

17.2.1. Enemies

17.2.1.1. The Tomb

17.2.1.1.1. Harmir

17.2.1.1.2. Undead in the Tomb

17.2.2. The Brotherhood

17.2.2.1. Grommak gar-Jorshok

17.2.2.2. Jomir gar-Jorshok

17.2.2.3. Garkor gar-Jorshok

17.2.2.4. Regmir gar-Jorshok

17.2.2.5. Ghost of the First Ancestor

17.2.3. Bystanders

17.3. Places

17.3.1. Skingrad

17.3.2. Cathedral Undercrofts

17.3.3. The Tomb

17.3.4. The Hidden Village of Harmir

17.4. Alignment system

17.5. Quest tree

17.5.1. Stage 1: The mystery

17.5.2. Stage 2: The meeting

17.5.3. Stage 3: The tomb

17.5.4. Stage 4: The ritual

17.5.5. TO BE CONTINUED

17.6. Reward

17.6.1. Good

17.6.2. Neutral

17.6.3. Evil

17.7. Suggestions?

17.7.1. Name ideas

17.8. THIS MOD IS UNDER DEVELOPMENT

18. The waters of Cyrodiil

18.1. Overview

18.1.1. why

18.1.2. What

18.2. Characters

18.3. Ships

18.3.1. Trading vessels

18.3.1.1. Morrowind

18.3.1.2. Hammerfell

18.3.1.3. Valenwood

18.3.1.4. Summerset isle

18.3.1.5. Highrock

18.3.1.6. Skyrim

18.3.1.7. Elsweyre

18.3.1.8. Blackmarsh

18.4. Development

18.4.1. Models

18.4.2. Scripting

18.4.3. People

18.5. Feedback

19. Where Could She Be?

19.1. Overview

19.2. Characters

19.2.1. Old Man

19.2.2. Wife

19.3. Places

19.4. Story Integration

19.5. Reward

19.6. Quest Structure

19.7. Development

20. The Blind Woodsman

20.1. Overview

20.2. Characters

20.3. Places

20.4. Story Integration

20.5. Reward

20.6. Quest Structure

20.7. Development

21. Become a Bandit (Imperial Knight, maybe)

21.1. Overview

21.2. Characters

21.2.1. New unique Bandits

21.2.2. Bandit Leader(s)

21.3. Places

21.3.1. Large Bandit Camp(s)

21.3.2. Medium Bandit Camps

21.4. Story Integration

21.4.1. Character Creation

21.4.1.1. Option 1

21.4.1.2. Option 2

21.4.2. MQ replacer

21.4.2.1. Bandit Faction

21.4.2.1.1. Advantages

21.4.2.1.2. Disadvantages

21.4.2.2. Rouge

21.4.2.2.1. Advantages

21.4.2.2.2. Disadvantages

21.5. Reward

21.5.1. Loot

21.6. Quest Structure

21.6.1. Joining a Bandit group

21.6.2. Raiding ruins, caravans and rival bandits

21.6.3. love interest?

21.6.4. Taking charge of the group

22. A Song of Ice and Fire

22.1. Overview

22.2. Characters

22.3. Places

22.3.1. Winterfell

22.3.2. Casterly Rock

22.3.3. The Far North

22.3.4. The Wall

22.4. Monsters and Enemies

22.4.1. The Others

22.4.2. Direwolves

22.4.3. Wildlings

22.4.4. Mammuts

22.4.5. Giants

22.5. Factions

22.5.1. The Night Watch

22.5.1.1. Rewards

22.5.2. Brotherhood Without Banners

22.5.2.1. Rewards