1. RiseToPower
1.1. Overview
1.2. Characters
1.2.1. Elder Council
1.2.1.1. High Chancellor Ocato
1.3. Development
1.3.1. Audio
1.3.1.1. Voice Acting
1.3.1.1.1. High Chancellor Ocato
1.3.2. Code
1.3.3. Level Design
1.3.4. Models
1.3.4.1. Clothing
1.3.5. Textures
1.3.5.1. Clothing
1.4. Places
1.4.1. Imperial Palace
1.4.2. Imperial City (Multiple Districts)
1.5. Suggestions/ideas
1.5.1. Combine with Talos Cult idea
2. DisturbedDreams
2.1. Overview
2.2. Quest Structure
2.2.1. Mini Quest
2.2.1.1. Search for the Sigil Stone
2.2.1.2. Fighters Guild Nightmares
2.2.1.3. Thieves Guild Nightmares
2.2.1.4. Dark Brotherhood Nightmares
2.2.2. Stage 1
2.2.3. Stage 2
2.2.4. Stage 3
2.2.5. Stage 4
3. DeadlyConcoctions
3.1. Reward
3.1.1. Concoctions
3.1.1.1. Stage 1: Base
3.1.1.1.1. Deadly - Nightshade
3.1.1.1.2. Paralysis - Daedra Silk
3.1.1.1.3. Sedation - Sacred Lotus Seeds
3.1.1.1.4. Incapacitation - Mandrake Root
3.1.1.2. Stage 2: Active Element
3.1.1.2.1. Kill
3.1.1.2.2. Sedate
3.1.1.2.3. Incapacitate
3.1.1.2.4. Paralyze
3.1.1.3. Stage 3: Catalyst
3.1.1.3.1. Weak Catalyst - Daedroth Teeth
3.1.1.3.2. Medium Catalyst - Worm's Head Cap
3.1.1.3.3. Strong Catalyst - Void Salts
3.1.1.4. Stage 4: Persistence
3.1.1.4.1. Low Persistence
3.1.1.4.2. Medium Persistence
3.1.1.4.3. High Persistence
3.1.2. Delivery Methods
3.1.2.1. Blowdart Gun
3.1.2.2. Poison Needle
3.1.2.3. Aerosol Gas Bomb
3.1.3. Apparatus
3.1.3.1. Poison Mixer
3.1.3.2. Heavy Chemical Lab
3.1.3.2.1. Stationary Chem Lab
3.2. Story Integration
3.3. Overview
4. Where'sNerastarel?
4.1. Overview
5. The Talos Cult Conspiracy
5.1. Overview
5.2. Characters
5.2.1. Elder Council
5.2.1.1. High Chancellor Ocato
5.2.2. The Talos Cult
5.2.3. Count/Countess
5.3. Places
5.4. Suggestions
5.4.1. Choices
5.5. Reward
5.6. The Talos Cult
6. Talos' Rise to Power (Working Title) (Gamerdude)
6.1. Overview
6.2. Characters
6.2.1. The Talos Cult
6.2.2. Elder Council
6.2.2.1. High Chancellor Ocato
6.2.3. Count/Countess
6.2.4. Imperial Legion
6.3. Places
6.3.1. Imperial Palace
6.3.2. Imperial City (Multiple Districts)
6.3.3. Multiple Cities
6.3.4. Talos Shrine/Talos Cult HQ
6.3.4.1. ideas
6.4. Story Integration
6.4.1. Justification
6.4.2. Politics
6.4.3. Process
6.4.4. Result
6.5. Quest Structure
6.5.1. Intro quest
6.6. Lore
6.6.1. Morrowind
6.6.1.1. Talos Cult Conspiracy (Quest)
6.6.1.1.1. Note From Oritus Maro
6.7. Idea Bank
6.7.1. Quests
6.7.1.1. choices
6.7.1.1.1. Fighting the cult
6.7.1.1.2. taking over the cult
6.7.2. Events
6.7.3. Locations
6.7.4. Name ideas
6.7.5. Characters
6.7.5.1. Benevolent
6.7.5.2. Neutral
6.7.5.3. Malevolent
6.8. Reward
6.8.1. Pros
6.8.2. Cons
6.9. Progress
7. Stalkers
7.1. Quest Structure
7.1.1. Stage 1: Stalkers
7.1.2. Stage 2: New Ally
7.1.3. Stage 3: Trap is Set
7.1.4. Stage 4: The Search
7.2. Story Integration
7.2.1. Justification
7.2.2. Politics
7.2.3. Process
7.2.4. Result
7.3. Characters
7.3.1. Morag Tong
7.3.1.1. Serul Dathren
7.3.2. Dark Brotherhood
8. Scratch, still thinking. (WTFimLEET)
8.1. Overview
8.2. Characters
8.2.1. Enemies
8.2.1.1. The Tomb
8.2.1.1.1. Harmir
8.2.1.1.2. Undead in the Tomb
8.2.2. The Brotherhood
8.2.2.1. Grommak gar-Jorshok
8.2.2.2. Jomir gar-Jorshok
8.2.2.3. Garkor gar-Jorshok
8.2.2.4. Regmir gar-Jorshok
8.2.2.5. Ghost of the First Ancestor
8.2.3. Bystanders
8.3. Places
8.3.1. Skingrad
8.3.2. Cathedral Undercrofts
8.3.3. The Tomb
8.3.4. The Hidden Village of Harmir
8.4. Alignment system
8.5. Quest tree
8.5.1. Stage 1: The mystery
8.5.2. Stage 2: The meeting
8.5.3. Stage 3: The tomb
8.5.4. Stage 4: The ritual
8.5.5. TO BE CONTINUED
8.6. Reward
8.6.1. Good
8.6.2. Neutral
8.6.3. Evil
8.7. Suggestions?
8.7.1. Name ideas
8.8. THIS MOD IS UNDER DEVELOPMENT
9. SampleIdea
9.1. Overview
9.2. Characters
9.2.1. Faction 1
9.2.1.1. Person 1
9.2.1.2. Person 2
9.2.2. Faction 2
9.2.2.1. Person 1
9.2.2.2. Person 2
9.3. Places
9.3.1. City
9.3.1.1. Building 1
9.3.1.2. Building 2
9.3.2. Cavern
9.4. Story Integration
9.4.1. Justification
9.4.2. Politics
9.4.3. Process
9.4.4. Result
9.5. Reward
9.5.1. Advantages
9.5.2. Disadvantages
9.6. Quest Structure
9.6.1. Stage 1
9.6.2. Stage 2
9.6.3. Stage 3
9.7. Development
9.7.1. Audio
9.7.2. Code
9.7.3. Level Design
9.7.4. Models
9.7.5. Textures
10. Maximum Security Prison
10.1. Overview
10.2. Characters
10.2.1. Prisoners
10.2.1.1. Combat
10.2.1.2. Stealth
10.2.1.3. Magic
10.2.2. Guards
10.3. Places
10.3.1. Prison Facility
10.3.1.1. Entrance
10.3.1.1.1. Door #0
10.3.1.1.2. Door #1
10.3.1.1.3. Door #2
10.3.1.1.4. Door #3
10.3.1.2. Work Pit (name pending)
10.3.1.3. Governor's Tower
10.3.1.4. Combat Block
10.3.1.5. Magic Block
10.3.1.6. Stealth Block
10.4. Story integration
10.4.1. Justification
10.4.2. Politics
10.4.3. Process
10.4.4. Result
10.5. Idea Bank
10.5.1. Disobedience, etc.
10.5.1.1. Isolation for 5 days
10.5.1.1.1. Drastic lowering of stats
10.5.1.2. Torture Chamber
10.5.2. Join Prison Gangs
10.5.2.1. Eliminate other gangs
10.5.2.1.1. Less competition for power
10.5.2.1.2. Less help further down the line
10.5.2.2. Join gangs together
10.5.2.2.1. No gained power
10.5.2.2.2. More help down the line
11. Unofficial Aleswell Expansion
11.1. Overview
11.2. Characters
11.3. Quests
11.3.1. Zero Visibility
11.4. Layout
12. JirolinTheOgre
12.1. Overview
12.2. Characters
12.2.1. Jirolin Doran
12.2.2. Ariela Doran
12.2.3. Ogres
12.3. Places
12.3.1. Rock Bottom Caverns
12.3.2. Chorrol
13. InNeedofWeed
13.1. Story Integration
13.1.1. Beginning
13.1.2. Plot Thickens
13.1.3. Finale
13.2. Characters
13.2.1. Wife
13.2.2. Husband
13.2.3. Alchemist
13.3. Places
13.3.1. Imperial City
13.3.1.1. Market District
13.3.1.1.1. Woman
13.3.1.1.2. Alchemist
13.3.2. Wilderness Area
13.4. Reward
13.4.1. Woman
13.4.2. Alchemist
13.5. Feedback
13.5.1. I love the plot.
13.5.2. Very Nice! =]
13.6. Quest Structures
13.6.1. Stage 1
13.6.2. Stage 2
13.6.3. Stage 3
13.7. Development
14. InnerThoughts
14.1. Development
14.2. Story Integration
14.3. Reward
15. Loyalties
15.1. Quest Structure
15.1.1. Recruitment
15.1.1.1. First Tier of Quests
15.2. Theme
15.3. Reward
15.4. Suggested Character
15.5. Possible names for the Faction
15.5.1. Legio Novis
15.5.2. New Legion
15.6. A World With No Borders
16. LessGenericNPCs
16.1. Overview
16.2. Feedback
16.3. Release Format
17. TheRoom
17.1. Overview
17.2. Quest Structure
17.2.1. Mental Challenges
17.2.1.1. Idea 1
17.2.1.2. Idea 2
17.2.1.3. Idea 3
17.2.1.4. Idea 4
17.2.1.5. Idea 5
17.2.1.6. Idea 6
17.2.1.7. Idea 7
17.2.2. Stage 1
17.2.3. Stage 2
17.2.4. Stage 3
17.2.5. Stage 4
17.3. Reward
17.3.1. Psionic Abilities
17.3.1.1. Telepathy
17.3.1.2. Clairvoyance
17.3.1.3. Mentatis
17.3.1.4. Astral Projection
17.3.1.5. Psychometabolism
17.3.1.6. Telekinesis
17.3.1.7. Pyrokinesis
17.3.1.8. Cryokinesis
17.3.1.9. Chronokinesis
17.3.1.10. Hydrokinesis
17.3.1.11. Magnokinesis
17.3.1.12. Dracokinesis
17.3.1.13. Geokinesis
17.3.1.14. Electrokinesis
17.3.1.15. Vitakinesis
17.3.1.16. Photokinesis
17.4. Characters
17.4.1. The Antagonist
17.4.1.1. Someone Powerful? Far more sinister Plot and additional Quest involved
17.4.1.2. Sociopath? Ends with PC simply escaping or dying
17.4.1.2.1. Leads to an encounter w/ killer
17.5. Places
17.5.1. TheAlleyWay
17.5.2. TheRoom
17.5.2.1. Wooden Desk and Chair
17.5.2.2. Wall Mounted Pipe System
17.5.2.3. Kerosene Lamp
17.6. Story Integration
18. The waters of Cyrodiil
18.1. Overview
18.1.1. why
18.1.2. What
18.2. Characters
18.3. Ships
18.3.1. Trading vessels
18.3.1.1. Morrowind
18.3.1.2. Hammerfell
18.3.1.3. Valenwood
18.3.1.4. Summerset isle
18.3.1.5. Highrock
18.3.1.6. Skyrim
18.3.1.7. Elsweyre
18.3.1.8. Blackmarsh
18.4. Development
18.4.1. Models
18.4.2. Scripting
18.4.3. People
18.5. Feedback
19. Where Could She Be?
19.1. Overview
19.2. Characters
19.2.1. Old Man
19.2.2. Wife
19.3. Places
19.4. Story Integration
19.5. Reward
19.6. Quest Structure
19.7. Development
20. The Blind Woodsman
20.1. Overview
20.2. Characters
20.3. Places
20.4. Story Integration
20.5. Reward
20.6. Quest Structure
20.7. Development
21. Become a Bandit (Imperial Knight, maybe)
21.1. Overview
21.2. Characters
21.2.1. New unique Bandits
21.2.2. Bandit Leader(s)
21.3. Places
21.3.1. Large Bandit Camp(s)
21.3.2. Medium Bandit Camps
21.4. Story Integration
21.4.1. Character Creation
21.4.1.1. Option 1
21.4.1.2. Option 2
21.4.2. MQ replacer
21.4.2.1. Bandit Faction
21.4.2.1.1. Advantages
21.4.2.1.2. Disadvantages
21.4.2.2. Rouge
21.4.2.2.1. Advantages
21.4.2.2.2. Disadvantages
21.5. Reward
21.5.1. Loot
21.6. Quest Structure
21.6.1. Joining a Bandit group
21.6.2. Raiding ruins, caravans and rival bandits
21.6.3. love interest?
21.6.4. Taking charge of the group
22. A Song of Ice and Fire
22.1. Overview
22.2. Characters
22.3. Places
22.3.1. Winterfell
22.3.2. Casterly Rock
22.3.3. The Far North
22.3.4. The Wall
22.4. Monsters and Enemies
22.4.1. The Others
22.4.2. Direwolves
22.4.3. Wildlings
22.4.4. Mammuts
22.4.5. Giants
22.5. Factions
22.5.1. The Night Watch
22.5.1.1. Rewards
22.5.2. Brotherhood Without Banners
22.5.2.1. Rewards