Physical Education and Technology

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Physical Education and Technology by Mind Map: Physical Education and Technology

1. Intensity

1.1. Can view projected pace

1.2. Easy to follow

1.2.1. Anyone can participate

1.3. Motivation to keep up

1.3.1. Maximizes performance

2. Instant Analysis

2.1. Calories Burned

2.2. Form/Body Position

2.2.1. Prevents injury

2.3. Provides Incentive to see instant results

2.3.1. Pushes user to continue in the long run

3. Goals

3.1. Projected goals

3.2. Maps goals out for user

3.2.1. Inexperienced athlete can follow basic regimen

3.3. Visual incentive to follow day-by-day

4. Cost

4.1. Workout app is cheaper than yearly gym membership

4.2. Trial for beginners before pay

4.2.1. Would allow unfamiliar beginners to try

5. Engagement

5.1. Visuals can be upbeat and positive motivator

5.1.1. Like a portable, motivational trainer

5.2. Visual distraction

5.2.1. No boredom, drives participant to continue longer

5.3. Visible motivation

6. Accessibility

6.1. Can be used anytime/anywhere

6.2. Handheld app with all information

6.2.1. Can always check/update goals

6.3. Used on television

6.4. Used at the gym

7. Time Management

7.1. Provides quick, household workout

7.1.1. Shy beginners will feel comfortable to start

7.2. Can set pace/time allotted

7.2.1. Time won't be an excuse