3D Printing - Ideas rule the world

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3D Printing - Ideas rule the world by Mind Map: 3D Printing - Ideas rule the world

1. Applications

1.1. Architecture

1.1.1. Buildings

1.1.2. Landscapes

1.1.3. Houses?

1.1.4. Moon bases?

1.2. Design

1.2.1. Furniture

1.2.2. Lighting

1.2.3. Objects

1.2.4. Textile

1.2.5. Shoes

1.2.6. Ties

1.2.7. Face designs

1.3. Medical

1.3.1. Surgery

1.3.1.1. Jaw

1.3.2. Dental

1.3.3. Hearing

1.3.4. Lifesaving

1.4. Industrial

1.4.1. Aerospace

1.4.1.1. Planes

1.4.2. Automotive

1.4.2.1. Concept cars

1.4.2.2. Racing

1.4.3. Computer?

1.5. Consumer

1.5.1. Marketing

1.5.2. Avatars

1.5.3. Toys

1.5.3.1. New toys

1.5.3.2. Origo

1.5.4. Music instruments

1.5.5. Food

1.5.5.1. Burritos

1.5.6. [email protected]

1.5.7. iPhone cases

1.6. Education

1.6.1. Maps

1.6.2. Blind

1.6.3. Competitions

1.6.4. FabLabs

2. Personal Fabrication

2.1. Affordable?

2.1.1. Peachy Printer $100!

2.1.2. FabLabs

2.1.3. Communities

2.1.4. MakerBot < $950

2.1.5. Origo $500 < $1.000?

2.1.6. Open Source < $1.000

2.1.7. Desktop Factory <$5.000

2.1.8. HP < $15.000

2.2. Easy Modeling

2.2.1. SketchUp

2.2.2. Sketching

2.2.3. Wiimote

2.2.4. 3d scanning

2.2.4.1. Using webcam

2.2.5. Virtual clay

2.2.5.1. Claytronics

2.2.6. Beautiful Modeler

2.2.7. Cloud 3d Modeler (in browser)

2.2.8. Modeling & 3D Printing at the same time

2.2.8.1. 3D Printing Pen

3. How does it work?

3.1. Laser sintering

3.1.1. Polymer powders

3.1.2. Metals

3.2. Stereolithography

3.2.1. Photopolymer

3.2.2. Two-photon lithography

3.3. Inkjet

3.3.1. Metals, plastics, ceramics

3.3.2. multiple materials

3.3.2.1. simultaneously

3.3.2.1.1. 'Carbomorph'

3.4. Fused Deposition

3.4.1. ABS (Lego plastic)

4. What does it mean?

4.1. Freedom

4.1.1. Open source

4.1.1.1. Community

4.1.1.2. Universal

4.1.1.3. Boundless

4.1.1.4. Craftsmanship

4.1.1.5. Threatened by Legislation?

4.2. Merging

4.2.1. Consumer = Producer (Prosumer)

4.2.2. Raw material = Product

4.2.3. Virtual <=> Real

4.2.3.1. (re-)shaping the world

4.2.3.2. Reshaping the world

4.3. Focus

4.3.1. Creativity

4.3.1.1. Case

4.3.1.1.1. Designs

4.4. For education

5. What is it?

5.1. Layer by layer

5.1.1. History

6. Who am I?

6.1. Lego-fan

6.1.1. Industrial Design Engineer

6.1.1.1. Innovation & Education

6.1.1.2. Project Manager @ Kennisnet

6.1.1.3. e.bomas [at] kennisnet.nl

6.1.1.4. twitter.com/ebomas