Multiplication
by Kaeta Seimer
1. Area Concept
1.1. I
2. Associative Property
2.1. (a x b) x c = a x (b x c)
3. Pattern Blocks
3.1. To model multiplication patterns
4. Base Ten Circle Clocks
5. Multiplication Stacks
6. Area Model
7. Near Facts
7.1. If you know 5x2=10 then you know 5x3=5x2+5=10+5
8. Squares
8.1. 1, 4, 9, 16, etc.
9. Landmark Numbers
9.1. Multiples of Ten
10. Finger Multiplication
11. Opposite of Division
12. Section of the order of operations: PEMDAS
13. Skip Counting, Repeated Addition
13.1. Unifix Cubes
13.2. Base Ten Blocks
14. Arrays
15. Cartesian Product
15.1. Determining the number of possible combinations
16. Symbols for the process (x, *, etc.)
17. Levels of Cognitive Demand
17.1. Low Cognitive Demand Tasks
17.2. High Cognitive Demand Task
18. Distributive Property
18.1. 5 x (4+3) ---> (5 x 4) + (5 x 3)
19. Commutative Property
19.1. a x b = b x a
20. Algorithms
21. Array Cards and Frames
22. Fact Families
23. Doubles
23.1. Near Doubles