Learning Theories and Practices

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Learning Theories and Practices by Mind Map: Learning Theories and Practices

1. differentiated instruction, making connections to personal experiences, group assignments, open-ended discussions

2. scaffolding of ideas, incorporating new ideas and prior knowledge to create new meaning, learning is relevant to real world complexities, student-centered, experiential learning, critical thinking and problem solving

3. Behaviorism

3.1. Pavlov, Watson, Thorndike, Skinner

3.2. stimulus-response, classic conditioning, Operant conditioning, positive and negative reinforcement, observable and measurable

3.3. rote learning, recalling facts, drill and practice exercises, lectures, multiple choice tests, learners are passive

4. Humanism

4.1. Maslow, Rogers, Bugental

4.2. Hierarchy of needs, self concept, free will, making personal connections, learning focuses on human development and personal growth

5. Cognitivism

5.1. Piaget, Gagne, Vygotsky

5.2. information is brought in, processed, and put into memory; schema may be combined, altered, or extended to process new information

6. Constructivism

6.1. Dewey, Bruner, Vygotsky, Papert

6.2. authentic assessment. student directed, portfolios, journal writing, teamwork, reflectiion

7. Connectivism

7.1. Siemens, Downes

7.2. theory or pedagogical view for digital age, social learning that is networked, considering worldwide perspectives, focus groups with common goal,

7.3. Transformational instructional methods,

8. Threshold Concepts

8.1. Meyer, Land

8.2. transformative, troublesome, irreversible, integratiive, bounded, discursive, reconstitutive, liminality

9. Surface Learning

10. Deep Learning

11. Communities of Practice

12. Procrastination

13. Habits

14. Social Transformation

15. Social Learning

15.1. Bandura, Vygotsky, Zimmerman, Shunk

15.2. bridge between behaviorist theory and cognitivist theory, mediated, behavior is learned from observational learning, attention, retention, reproduction, motivation, reward

15.3. peer coaching, modeled behavior, real-play, simulations, group projects, group activities

16. Social Reproduction

17. Situated Learning

18. Troublesome Learning