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gdevice by Mind Map: gdevice

1. promoting

1.1. blog

1.1.1. fix tag cloud

1.1.1.1. pure js tagcloud

1.1.1.2. roytanck

1.1.1.2.1. Krypted

1.1.2. post previews

1.1.3. add mindmap + mindmeister logo

1.1.4. review old posts

1.1.5. donate

1.1.6. examples

1.1.6.1. Magnum

1.1.7. other posts todo

1.1.7.1. Atmospheric scattering, global illumination, shadow volumes and PBR

1.1.7.2. materials

1.1.7.3. window system

1.1.7.4. GL4 pipeline

1.1.7.5. Procedural displacement mapping

2. funding

2.1. donationware

2.2. kickstarter

3. monetizing

3.1. applications

3.1.1. tools

3.1.1.1. Vertigo

3.1.1.1.1. concept

3.1.1.1.2. examples

3.1.1.1.3. competitors

3.1.1.2. Jagger

3.1.1.2.1. examples

3.1.2. games

3.1.2.1. Oblivion

3.1.2.2. Defender 3D

3.1.2.3. game design ramblings

3.1.2.3.1. a place of astonishing beauty

3.1.2.3.2. Behavioral game design

3.1.2.3.3. lost

3.1.2.3.4. survival

3.1.2.3.5. motivation

3.1.3. as plugin of

3.1.3.1. Unity3D

3.1.3.2. UDK

3.1.3.3. Vue 9

3.2. comparison terms

3.2.1. procedural terrain

3.2.2. outerra

3.2.3. procworld

4. Learning

4.1. Zbrush, Allegorithmic, Unity, Unreal, FL Studio

4.2. Youtube

4.3. linkedin/learning

4.4. udemy

5. legenda

5.1. todo item

5.2. doing item

5.3. done item

5.4. concept

5.5. research

5.6. note

5.7. regression

6. engines

6.1. procedural

6.1.1. HeightMap + encoded objects

6.1.1.1. heightmap (CS)

6.1.1.1.1. urban network

6.1.1.1.2. erosion

6.1.1.1.3. Improved Tessellation (TS)

6.1.1.2. foliage (GS)

6.1.1.2.1. grass

6.1.1.2.2. rocks/boulders

6.1.1.3. planet

6.1.1.3.1. cube to sphere projection

6.1.2. world

6.1.2.1. outdoors

6.1.2.1.1. heightmap + procedural sky (FS) + entry points

6.1.2.2. indoors

6.1.2.2.1. heightmap + procedural ceiling (FS) + exit points

6.1.2.3. biomes

6.1.3. voxels

6.1.3.1. tunnels

6.1.3.2. surface + tunnel

6.1.3.2.1. Desert Canyon

6.1.3.3. marching cubes

6.1.3.3.1. superformula

6.1.3.4. Concept Art

6.2. graphic

6.2.1. PBR

6.2.1.1. fresnel

6.2.1.1.1. fall in/out of specular and fresnel

6.2.1.2. snow

6.2.1.2.1. Snow Ball

6.2.1.3. Neptune Racing

6.2.1.4. Basic theory of Physically-based rendering

6.2.1.5. post-processing like

6.2.1.5.1. Enrico's Desaturation

6.2.1.5.2. Starward Battlefront + ToddyHancer

6.2.1.5.3. Reshade

6.2.1.5.4. ENB

6.2.1.5.5. Bokeh blur

6.2.2. sky

6.2.2.1. sunset

6.2.2.2. scattering

6.2.2.2.1. Rayleigh-Mie

6.2.2.2.2. Preetham-hoffman

6.2.2.2.3. Really Simple Atmospheric Scatter

6.2.2.3. high clouds

6.2.2.3.1. Homeward

6.2.2.3.2. Tiny Cutting Planet

6.2.2.3.3. Elevated

6.2.2.3.4. Postcard

6.2.2.4. volumetric

6.2.2.4.1. Xyptonjtroz

6.2.2.4.2. Foggy Mountains 2

6.2.2.4.3. Cloud Ten

6.2.2.4.4. We Work We Play cloud platform

6.2.3. water plane

6.2.3.1. Buoy

6.2.4. details

6.2.4.1. close

6.2.4.1.1. procedural texture mapping

6.2.4.1.2. procedural height map

6.2.4.2. blur far things

6.2.5. performance

6.2.5.1. frustum culling

6.2.5.1.1. LRU cache

6.2.5.2. speed culling / height culling

6.2.5.3. imposters

6.2.5.4. avoid over tessellation

6.2.5.5. Vulkan

6.3. GUI

6.4. asset

6.5. physic

6.6. sound

7. configurations

7.1. debug

7.1.1. breakpoints

7.1.2. asserts

7.1.2.1. restriction points

7.1.3. memory leak detection macros

7.1.4. profiling macros

7.2. release

7.2.1. fix terrain generation

7.3. unit tests

7.4. performance tests

7.5. add a simple message when the proper driver is not running

8. project management

8.1. Restore F7 cpp unit compilation

8.1.1. convert from h to h/cpp

8.1.2. project folders

8.1.3. namespaces

8.1.4. restyle code

8.2. VS2008 + RockScroll + ShaderColorizer

8.3. VS2008 black colors configuration

8.4. mouse class

8.5. log class

8.6. properties on class

8.6.1. store on xml file

8.6.2. hash map

8.7. keyboard class

8.8. Repository + versioning

8.8.1. Bitbucket + SourceTree

8.8.2. GitHuv VS Bitbucket VS GitLab VS Coding

8.8.3. Remote on Dropbox or Drive

8.8.3.1. tutorial git-dropbox

8.8.3.2. tutorial

8.9. Agile

8.9.1. Backlog

8.9.1.1. mindmeister

8.9.2. Board

8.9.3. Velocity

8.10. Visual Studio 2017

8.10.1. Match Margin

8.10.2. Bitbucket

8.10.3. GLSL colorizer

8.11. Continuous building

9. legenda