1. Tech Trends
1.1. 2017
1.1.1. Horizon Report
1.1.1.1. PDF
1.1.1.2. Key Trends Accelerating Technology Adoption in Higher Education
1.1.1.3. Significant Challenges Impeding Technology Adoption in Higher Education
1.1.1.4. Tech of interest
1.1.1.4.1. Time-to-Adoption Horizon: One Year or Less
1.1.1.4.2. Time-to-Adoption Horizon: Four to Five Years
1.1.2. Gartner Hype Cycle
1.1.2.1. Time-to-Adoption Horizon: Two to Three Years
1.1.2.1.1. The Internet of Things
1.1.2.1.2. Next-Generation LMS
1.1.2.2. 7 Technologies Underpin the Hype Cycle for the Internet of Things, 2016
1.1.2.3. Transparently immersive experiences:
1.1.2.3.1. 4D Printing
1.1.2.3.2. Brain-Computer Interface
1.1.2.3.3. Human Augmentation
1.1.2.3.4. Volumetric Displays
1.1.2.3.5. Affective Computing
1.1.2.3.6. Connected Home
1.1.2.3.7. Nanotube Electronics
1.1.2.3.8. Augmented Reality
1.1.2.3.9. Virtual Reality
1.1.2.3.10. Gesture Control Devices
1.1.2.4. The perceptual smart machine age:
1.1.2.4.1. Smart Dust
1.1.2.4.2. Machine Learning
1.1.2.4.3. Virtual Personal Assistants
1.1.2.4.4. Cognitive Expert Advisors
1.1.2.4.5. Smart Data Discovery
1.1.2.4.6. Smart Workspace
1.1.2.4.7. Conversational User Interfaces
1.1.2.4.8. Smart Robots
1.1.2.4.9. Commercial UAVs (Drones)
1.1.2.4.10. Autonomous Vehicles
1.1.2.4.11. Natural-Language Question Answering
1.1.2.4.12. Personal Analytics
1.1.2.4.13. Enterprise Taxonomy and Ontology Management
1.1.2.4.14. Data Broker PaaS (dbrPaaS)
1.1.2.4.15. Context Brokering
1.1.2.5. The platform revolution:
1.1.2.5.1. Neuromorphic Hardware
1.1.2.5.2. Quantum Computing
1.1.2.5.3. Blockchain
1.1.2.5.4. IoT Platform
1.1.2.5.5. Software-Defined Security
1.1.2.5.6. Software-Defined Anything (SDx)
1.1.3. MIT 10 Breakthrough Technologies 2017
1.1.3.1. Reversing paralysis
1.1.3.2. Self-driving trucks
1.1.3.3. Paying with your face
1.1.3.4. Practical quantum computers
1.1.3.5. The 360-degree selfie
1.1.3.6. Hot solar cells
1.1.3.7. Gene therapy 2.0
1.1.3.8. The Cell Atlas
1.1.3.9. Botnets of Things
1.1.3.10. Reinforcement learning
1.1.4. World Economic Forum 2016
1.1.4.1. Nanosensors and the Internet of Nanothings
1.1.4.2. Next Generation Batteries
1.1.4.3. Blockchain
1.1.4.4. 2D Materials
1.1.4.5. Autonomous Vehicles
1.1.4.6. Organs-on-chips
1.1.4.7. Perovskite Solar Cells
1.1.4.8. Open AI Ecosystem
1.1.4.9. Optogenetics
1.1.4.10. Systems Metabolic Engineering
2. Cool Toys
2.1. Robin Good's mindmap
2.2. Gephi
2.3. Google
2.3.1. Recent
2.3.1.1. Google Art Project
2.3.1.2. Google Body Browser
2.3.1.3. Google Books Ngram
2.3.1.4. Google Drive
2.3.1.4.1. Hello Fax
2.3.1.5. Google DRIVING
2.3.1.6. Google Hangouts
2.3.1.6.1. Hangouts on Air
2.3.1.6.2. Apps in Hangouts
2.3.1.6.3. Slideshare Hangouts
2.3.1.6.4. Stutter Social
2.3.1.7. Google Plus
2.3.1.7.1. Google Ripples
2.3.2. Innovation
2.3.2.1. Research @ Google
2.3.2.1.1. Google Innovation Lab for Government
2.3.2.1.2. Google Innovation Lab for Food Experiences
2.3.2.2. About Google Lab
2.3.2.2.1. Creative Skills for Innovation
2.3.2.2.2. Google X has a new logo & new plan to turn moonshots into business
2.3.2.3. Google X
2.3.2.3.1. Self-Driving Cars
2.3.2.3.2. Project Loon
2.3.2.3.3. Makani
2.3.2.3.4. Project Wing
2.3.3. General
2.3.3.1. Google Edu
2.3.3.2. Youtube Closed Captions
2.4. Noun Project
2.5. ShowMe
2.6. Tomorrowish
2.7. Twitter Plays / Role Play
2.7.1. RP Directory
2.7.2. Titanic
2.7.3. Tweenk.me
2.8. More about Cool Toys
2.8.1. Blog
2.8.2. Email Group: cooltoysconversation
2.8.3. Calendar
2.8.4. Google Calendar
2.8.5. Yammer
2.8.6. Facebook coming?
3. What is Emerging Tech?
3.1. About
3.1.1. Wikipedia: Emerging Technologies
3.1.1.1. List of emerging technologies
3.1.2. NBIC (Nanotechnology, Biotechnology, Information technology, Cognitive science
3.2. Blogs & News
3.2.1. 2020science.org
3.2.2. Ars Technica
3.2.3. Campus Technology
3.2.4. C|Net
3.2.5. Core77
3.2.6. DesignMind
3.2.7. Digital Trends
3.2.8. Engadget
3.2.9. Extreme Tech
3.2.10. Forrester: Emerging Technologies
3.2.11. Future Reality
3.2.12. GigaOM
3.2.13. Gizmodo
3.2.14. Hacker News
3.2.15. Kurzweil AI
3.2.16. Mashable
3.2.17. NextGov: Emerging Tech
3.2.18. Popular Science
3.2.19. PSFK
3.2.20. ReadWrite
3.2.21. recode
3.2.22. Scientific American
3.2.23. Singularity Hub
3.2.24. slashdot
3.2.25. Slate: Future Tense
3.2.26. STAT News (Health & Medicine)
3.2.27. TechCrunch
3.2.28. TechMeme
3.2.29. TechNewsWorld: Emerging Tech
3.2.30. Technowize
3.2.31. TechRadar
3.2.32. The Next Web
3.2.33. The Verge
3.2.34. Wired
3.2.35. Yanko Design
3.2.36. ZDnet: Innovation
3.2.37. others
3.3. Centers
3.3.1. Major Resources
3.3.1.1. Center for Policy on Emerging Technologies
3.3.1.2. arXiv.org: Emerging Technologies
3.3.1.2.1. Recent
3.3.1.3. Council on Foreign Relations: Emerging Technologies Series
3.3.1.4. DARPA Breakthrough Technologies
3.3.1.5. Gartner Hype Cycle
3.3.1.6. Horizon Report
3.3.1.7. Institute for Ethics and Emerging Technologies
3.3.1.8. MIT Breakthrough Technologies
3.3.1.9. World Economic Forum
3.3.2. Localized Thinktanks
3.3.2.1. Center for Emerging Technologies
3.3.2.2. Center for Bioethics & Human Dignity: Emerging Technologies
3.3.2.3. Emerging Technologies Centers, Baltimore
3.3.2.4. Indiana University Emerging Technologies Center
3.3.2.5. Center of Excellence for Information & Computing Technology (Washington State)
3.3.2.6. National Workforce Center for Emerging Technologies
3.3.3. Corporate
3.3.3.1. Bain & Co.
3.3.3.2. Deloitte: Emerging Technologies
3.3.3.3. IBM
3.3.3.3.1. Alphaworks
3.3.3.3.2. Emerging Technology
3.3.3.3.3. Watson
3.3.3.4. McKinsey
3.3.4. Education
3.3.4.1. ALA: Transforming Libraries
3.3.4.2. EDUCAUSE
3.3.4.2.1. Emerging Technologies & Practices
3.3.4.2.2. Emerging Technologies Resources
3.3.4.2.3. Evolving Technologies
3.3.4.2.4. Networking & Emerging Tech Resources
3.3.4.3. New Media Consortium
3.3.4.4. Coursera: Emerging Technologies: From Smartphones to IoT to Big Data Specialization
3.3.4.5. Schools
3.3.4.5.1. Carnegie Mellon
3.3.4.5.2. Georgia Tech
3.3.4.5.3. Governor's School for Emerging Technologies
3.3.4.5.4. GVSU
3.3.4.5.5. MIT
3.3.4.5.6. Stanford (certificate)
3.3.4.5.7. University of Michigan
3.3.4.5.8. University of Oxford: 2020science
3.3.5. Government
3.3.5.1. DARPA
3.3.5.2. Bureau of Safety & Environmental Enforcement (BSEE)
3.3.5.3. Defense Information Systems Agency (DISA)
3.3.5.4. Department of Energy
3.3.5.5. DoD: Emerging Capability
3.3.5.6. FDA's Emerging Technology Team
3.3.5.7. NIST
3.3.5.8. NOSC (NOAA Emerging Technologies for Observations)
3.3.5.9. US Navy
3.4. Events
3.4.1. APCO Emerging Technologies Forum
3.4.2. ASU: Governance of Emerging Technologies: Law, Policy & Ethics
3.4.3. Emerging Technologies Summit
3.4.4. IEEE Rock Stars of Emerging Technologies
3.4.5. Imagine Cup
3.4.6. International Emerging Technology Symposium
3.4.7. MIT EmTech
3.4.8. 2017 NOAA Emerging Technologies Workshop
3.4.9. Plugged In Conference
3.4.10. RSC Emerging Technologies Competition
3.4.11. SIGGRAPH Emerging Technologies
3.4.12. Southwest Emerging Technology Symposium
3.4.13. SXSW
3.4.14. SXSWedu
3.5. Publications
3.5.1. ACM Journal on Emerging Technologies in Computing Systems
3.5.2. Forecasters: FORESIGHT
3.5.3. Nature: Futures Issue
3.5.3.1. Facebook
3.5.4. Technology Review: Emerging
4. Resources
4.1. Wikipedia List of Current Emerging Technologies
4.2. Previous Tech Trends Talks
4.2.1. 2016
4.2.2. 2015
4.2.3. Tech Trends 2014
4.2.3.1. Gartner Hype Cycle 2013
4.2.3.2. MIT Breakthrough Technologies 2014
4.2.3.3. 50 most critical breakthroughs
4.2.4. 2013
4.2.5. 2012
4.2.6. 2011
5. Other Things I Look At ...
5.1. Government
5.1.1. DARPA
5.1.2. NASA
5.1.2.1. Tech
5.1.2.2. Cross-Cutting
5.1.2.3. In Your Life
5.1.2.3.1. Balloon-cam
5.1.2.3.2. Xbox dataviz
5.1.2.4. "Major Technology Revolution"
5.1.2.4.1. "It might read as the latest in a series of science fiction articles, but NASA's Stan Starr, branch chief of the Applied Physics Laboratory at Kennedy, points out that nothing in the design calls for brand-new technology to be developed. However, the system counts on a number of existing technologies to be pushed forward."
5.1.3. Emerging Technologies Coordinating Council (California)
5.2. Journals/Blogs
5.2.1. ExtremeTech
5.2.2. Fast Company
5.2.3. MedGadget
5.2.4. Medical Futurist
5.2.5. MIT Tech Review
5.2.6. Popular Mechanics
5.2.6.1. How 8 Sci-Fi Gadgets Are Becoming Reality
5.2.7. Popular Science
5.2.7.1. Future Of
5.2.8. PSFK
5.2.9. Smarter Planet
5.2.10. Tech Republic
5.2.11. Tested
5.3. Science Fiction
5.3.1. MIT Tech Review Science Fiction Anthology
5.3.2. Robinson: Mars Trilogy
5.3.3. Ballantyne: Recursion Trilogy
5.3.4. SciFi / Tech Mashups
5.3.4.1. David Brin
5.3.4.2. Technovelgy
5.3.5. Many many more
5.4. Books
5.4.1. Digital Outcasts
5.4.2. Digital Humanitarians
5.4.3. Cognitive Cooking
5.5. Science
5.5.1. Arxiv
5.5.1.1. Especially ...
5.5.1.1.1. Adaptation & Self-Organizing Systems
5.5.1.1.2. Artificial Intelligence
5.5.1.1.3. Biological Physics
5.5.1.1.4. Chaotic Dynamics
5.5.1.1.5. Computer Vision and Pattern Recognition
5.5.1.1.6. Computer Science and Game Theory
5.5.1.1.7. Computers and Society
5.5.1.1.8. Data Analysis, Statistics and Probability
5.5.1.1.9. Digital Libraries
5.5.1.1.10. Disordered Systems and Neural Networks
5.5.1.1.11. Genomics
5.5.1.1.12. Information Theory
5.5.1.1.13. Learning
5.5.1.1.14. Machine Learning
5.5.1.1.15. Medical Physics
5.5.1.1.16. Neural and Evolutionary Computing
5.5.1.1.17. Neurons and Cognition
5.5.1.1.18. Pattern Formation and Solitons
5.5.1.1.19. Quantitative Biology
5.5.1.1.20. Risk Management
5.5.1.1.21. Robotics
5.5.1.1.22. Social and Information Networks
5.5.1.1.23. Tissues and Organs
5.5.2. IEEE
5.5.2.1. IEEE Biomedical Circuits and Systems Conference : healthcare technology : [proceedings].
5.5.2.2. IEEE journal of translational engineering in health and medicine.
5.5.2.3. IEEE transactions on bio-medical engineering.
5.5.2.4. IEEE transactions on biomedical circuits and systems.
5.5.2.5. IEEE transactions on medical imaging.
5.5.2.6. IEEE transactions on nanobioscience.
5.5.2.7. IEEE transactions on neural systems and rehabilitation engineering
5.5.2.8. IEEE transactions on systems, man, and cybernetics.
5.5.2.9. IEEE/ACM transactions on computational biology and bioinformatics
5.5.2.10. International IEEE/EMBS Conference on Neural Engineering :
5.5.2.11. Proceedings / BioVis, IEEE Symposium on Biological Data Visualization
5.5.2.12. Proceedings / IEEE International Symposium on Computer-Based Medical Systems.
5.5.3. ACM
5.5.3.1. ACM Journal on Emerging Technologies in Computing (JETC)
5.5.3.2. ACM Conference on Innovation and Technology in Computer Science Education
5.5.3.3. Future of Computing Education Summit
5.5.4. Other Journals
5.5.4.1. BMJ innovations.
5.5.4.2. Healthcom
5.5.4.3. International Conference on Pervasive Computing Technologies for Healthcare
5.5.4.4. International innovation : disseminating science, research and technology.
5.5.4.5. International Workshop on Databases and Expert Systems Applications
5.5.4.6. International Workshop on Software Engineering in Health Care.
5.5.4.7. Proceedings / Annual IEEE Symposium on Computer-Based Medical Systems.
5.5.4.8. Surgical innovation.
5.6. TED
5.6.1. TEDtalks
5.6.2. TEDx
5.6.3. TEDMED
5.7. Youtube
5.7.1. Channels
5.7.1.1. Adam Ford
5.7.1.2. ASAP Accelerating Science Awards Program
5.7.1.3. Association for Computing Machinery (ACM)
5.7.1.4. Berkman Center
5.7.1.5. Big Think
5.7.1.6. ColdFusion
5.7.1.7. Computerphile
5.7.1.8. DIYbioNYC
5.7.1.9. EEVBlog (electronics)
5.7.1.10. Future Thinking
5.7.1.11. iBio Magazine
5.7.1.12. José Gomez Marquez
5.7.1.13. MAKE Magazine
5.7.1.14. MakerFaire
5.7.1.15. MediaXStanford
5.7.1.16. MIT Tech Review
5.7.1.17. Motherboard
5.7.1.18. National Human Genome Research Institute
5.7.1.19. NIH 3D Print Exchange
5.7.1.20. SciShow
5.7.1.21. Singularity U
5.7.1.22. Singularity Weblog
5.7.1.23. Singularity Videos
5.7.1.24. Stanford Medicine X
5.7.1.25. Talks at Google
5.7.1.26. Tech Insider
5.7.1.27. TechCrunch
5.7.1.28. Tech.Science.Society
5.7.1.29. Tinkering Studio
5.7.1.30. The Verge
5.7.1.31. Vice
5.7.1.32. X Prize
5.7.2. Topics
5.7.2.1. Digital Health
5.7.2.2. Activity Tracker
5.7.2.3. Synthetic Biology
5.7.2.4. Wearable Computer
5.7.2.5. Wearable Technology
5.8. MORE
5.8.1. PFA #Etech
5.8.2. Twitter: #CoolToysU
5.8.3. Twitter: #EmTech
5.8.4. PFA #Emerging
5.8.5. PFA #EmTech
5.8.6. PFA #blogroll
6. Framing Questions
6.1. What does Emerging Tech mean to you?
6.2. How do new technologies solve old problems?
6.3. How do new technologies empower or disable individuals or communities?
6.4. How do we communicate all of this to the general public? And how do perceptions by the general public impact on funding?
6.5. What are roles for education & educators ... ?
6.5.1. defining ethical guidelines for EmTech
6.5.2. managing implementation of EmTech
6.5.3. modeling appropriate adoption of EmTech teaching, learning, and living
6.5.4. monitoring and assessing risk of EmTech
6.5.5. shaping policy and governance around EmTech
6.5.6. what else?
6.6. How do new technologies create new problems?
6.6.1. What could go wrong?
6.6.1.1. For people
6.6.1.2. For the economy
6.6.1.3. For other tech
6.6.1.4. For the ecology
6.6.1.5. What else?
6.6.2. Digital Outcasts
6.6.3. Digital divide
6.6.4. Accessibility / lack of access
6.6.5. Inclusion/Exclusion