How can Digital Games be used in Australian secondary Education?

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How can Digital Games be used in Australian secondary Education? by Mind Map: How can Digital Games be used in Australian secondary Education?

1. Education system in Australia

1.1. Primary Education

1.1.1. children from kindergarten to year six

1.2. Secondary education

1.2.1. secondary education

1.2.1.1. children from year7-9 or 10

1.2.2. Senior Secondary education

1.2.2.1. Children from year9 or 10 to 12

1.3. Tertiary education

1.3.1. Higher education

1.3.1.1. University

1.3.1.1.1. online course

1.3.1.1.2. Traditional class

1.3.1.2. vocational education and training

1.3.1.2.1. online

1.3.1.2.2. face to face

2. Games Types

2.1. Action games

2.1.1. Action adeventure

2.1.2. First-person shooter games

2.2. Music games

2.3. Role-playing games

2.3.1. Massively multiplayer online role-playing games( MMORPG)

2.3.2. Sandbox RPG

2.4. educational games

2.5. Strategy games

2.5.1. Real-time strategy (RTS)

2.5.2. Real-time Tactics

2.6. Serious games

2.7. Sports games

2.7.1. car racing

3. Games platform

3.1. Gaming consoles

3.1.1. Sony: Playstation

3.1.2. Nintendo Switch

3.1.3. Microsoft xbox

3.1.4. Wii

3.2. Personal computer

3.2.1. Steam

3.2.2. Ubisoft: Uplay

3.2.3. Electronic Arts: Origin

3.3. Mobile phone

3.3.1. Android

3.3.2. IOS devices

4. Games promotion

4.1. Problem solving

4.1.1. solve the problem

4.1.2. make a strategies

4.2. Sports Active video games

4.2.1. health

4.2.2. exercise

4.3. Literacy improvement

4.3.1. read the literate texts in the games

4.3.2. distinguish the pop-out useful information

4.3.3. skiing, scanning skills

4.4. Critical thinking

4.4.1. reflect action

4.4.2. choose better options

4.4.3. reflect the reasons games played