Agile Software Product Management with Scrum

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Agile Software Product Management with Scrum by Mind Map: Agile Software Product Management with Scrum

1. Sprint Backlog

1.1. Sprint Goal

1.2. Tasks

1.3. Sprint

1.3.1. DoD

1.3.1.1. MVP

1.3.1.1.1. Feedback from stakeholders

1.3.1.2. Sprint Burndown

1.3.1.2.1. Sprint Report (Signature)

1.3.1.2.2. Velocity Chart

1.3.1.2.3. Control Chart

1.3.2. Daily Scrum

2. Product Backlog

3. Product Roadmap

3.1. Release Planning

3.1.1. Epic Report

3.1.2. Version Report

4. Team

4.1. Values

4.1.1. Respect

4.1.1.1. Makes people feel comfortable with being vulnerable

4.1.1.1.1. Creates trust

4.1.2. Positive Disagreements

4.1.2.1. Consensus-driven conversations

4.1.2.2. Assertiveness

4.1.2.3. Openness

4.1.3. Commitment

4.1.4. Accountability & Feedback

4.1.4.1. Nonviolent Communication

4.1.4.1.1. State your purpose

4.1.4.1.2. Share the fact + How you feel

4.1.4.1.3. Listen

4.1.4.1.4. State your emotional needs

4.1.4.1.5. Create Accountability

4.1.5. Focus & Goal Oriented

4.2. Competency

4.3. Motivation

4.3.1. Autonomy

4.3.1.1. Tasks

4.3.1.2. Time

4.3.1.3. Team

4.3.1.4. Place

4.3.2. Mastery

4.3.2.1. Self development

4.3.2.1.1. Gett smarter in goal-setting

4.3.2.1.2. Became more self-confident

4.3.2.1.3. Lower levels of stress

4.3.2.1.4. Leave your vices and bad habits behind

4.3.2.2. Self Awareness

4.3.3. Purpose

4.4. Scrum Master

5. Communication Plan

5.1. Stakeholders & Roles

5.1.1. RACI matrix

5.2. Meetings

5.2.1. Kickoff

5.2.1.1. Purpose

5.2.1.1.1. Vision

5.2.1.1.2. Mission

5.2.1.1.3. Mission Tests

5.2.1.2. Context

5.2.1.2.1. Boundaries

5.2.1.2.2. Project Community Interaction

5.2.1.2.3. Commited Resourses

5.2.1.2.4. Prospective Analysis

5.2.1.3. Alignment

5.2.1.3.1. Values and Principles

5.2.1.3.2. Core Team

5.2.1.3.3. Working Agreements

5.2.2. Facilitation techniques

5.2.2.1. 1-2-4-All

5.2.2.2. Retrospective

5.2.2.2.1. Discuss the Team's Purpose

5.2.2.2.2. Webtools

5.2.2.2.3. Techniques

5.2.2.2.4. Problems to Avoid

5.2.2.3. Ways to Vote

5.2.2.3.1. Dot Voting

5.2.2.3.2. Was that a decision?

5.2.2.3.3. Roman Voting

5.3. Reports

5.4. Problems

5.4.1. 5 Whys

5.5. Sensitive

6. Vision

6.1. Why = Goals

6.1.1. Value hypothesis to be tested

6.1.1.1. Value metrics to validate your targeted impact

6.1.1.1.1. EBM

6.1.2. How it connects to the Business Model & Company Vision?

6.2. Who = Users

6.2.1. How = Impact

6.2.1.1. What = Product

6.2.1.1.1. Story Map

6.2.1.1.2. Software Architecture

6.2.1.1.3. Design

6.3. SWOT

6.3.1. Risks

7. Constraints

7.1. Schedule

7.2. Budget

7.2.1. Estimate cost for a MVP

7.2.1.1. Define initial milestones

7.3. Scope

7.4. Sprint Duration

7.4.1. Team Capacity (h)

8. Competition/Market research

9. Knowledge DB

10. Barriers for Agile