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Final Reflection by Mind Map: Final Reflection

1. Plans for Incorporating Technology Into My Classroom this year

1.1. Tools I plan to use

1.1.1. PowerPoint To create presentations that will supplement learning for each chapter we cover throughout the school year. I will use PP to create note cards for students that use them as a study tool As I try to incorporate some flipped classroom lessons into my school year I will use PP to create entrance and exit slips Create Posters/banners for My Classroom To create news letters for my students if they do not have access to the Internet at home, so all my students & parents are informed when things are going on in our class.

1.1.2. ClassTree I will use this app with parents/families who have Internet access I will use this app for photo sharing of events or activities to keep parents involved in the learning process This tool will be used as way to collect permission slips for events I can also generate and share reports with parents.

1.1.3. Educreation I will use this tool to create and share videos, Create tutorials Use an annotation tool Lesson plan development

1.1.4. IPhoneography For Students that have an iPhone I will be implementing the use of it as an educational tool for photography dealing with science related topics Show students the different apps available for editing Teach students how to upload, share and manipulate photos with various apps

1.2. Tools for My Students to use

1.2.1. YouTubeEDU Watch pre selected videos to supplement the lessons the student is learning about at the current time. Students can use you tube to learn about a subject more completely for research Students can create their own channel for a class

1.2.2. MindMeister or Mindomo Use mind mapping templates Group work allocation To create mind maps that they can use to develop ideas for research projects video or audio notes Presentation mode Students can use this feature to present a project

1.2.3. GoogleDocs Create Class materials and assignments Send Receive

1.2.4. What's invasive Learn to differentiate between species Identify and help eliminate invasive

1.2.5. Quick Periodic Table of Elements Access facts about elelments Use interactive table for figures and numbers associated to a specific element.

2. Class Resources

2.1. Science Websites

2.2. Science Journals and Magazines

2.3. School Library resources

2.4. Text books

2.5. Apps , programs, and virtual labs

2.6. Technology: tablets, smartphones, computers, laptops, etc.

2.7. Internet

2.8. BYOD- If required for a specific project students may bring their own devices such as: iPhone, tablet/iPad, etc.

3. NMC Horizons Report

3.1. Collaborative Learning

3.1.1. Four Principles of collaboration Placing the student at the center Emphasizeing interactions Working in groups Developing solutions to real problems

3.1.2. Successful collaboration encourages student achievement Discussion Confidence Active Learning

3.1.3. Technology Digital tools are needed for collaboration Web based resources

3.2. Deeper Learning Approaches

3.2.1. Implications for policy, leadership, and practice Discusses various strategies that are happening to policies and implement deeper learning tools Multiple examples of programs and tools teachers can use as resources that will increase student choices therefore deepen learning

3.3. Significant Challenges Impeding Technology Adoption in K12 Education

3.3.1. Challengers wicked challengers most difficult, without solutions difficult challenges mostly understood but elusive solutions solvable challenges understood and know how to solve

3.3.2. Policy Challengers Creating policies that required development of genuine learning experience Create policy to make teachers transition to 21st century classrooms, with teachers facilitating or coaching students rather than lecturer.

3.3.3. Practices Impediments for teaching and learning Scaling teaching innovations Catering to the individual needs of each student

3.3.4. Leadership Road blocks of Vision and Leadersh Advancing Digita Equity Achievement Gap

4. Five Trends

4.1. Big Data

4.1.1. Potential for personalized learning

4.2. Augmented Reality

4.2.1. ARt, Gallery Used an AR educational application

4.3. The Semantic Webs

4.3.1. Transition from Web 1.0 to Web 4.0

4.4. Extreme BYOD

4.4.1. Bring your own device Allowing students to bring their own devices to give distinction between real and digital lives

4.5. Transmedia

4.5.1. A portal into the multi-universe