Learning Theories
by Claudia Miranda
1. Constructionism
1.1. Students envision and create their own computer learning games instead of using adult-created software program.
1.2. Children invest more time, energy, and meaning in knowledge they create.
2. Behaviorism
2.1. Learning implies memorizing, demonstrating, and imitating.
2.2. For example, an online program may imply rewards every time a goal is reached as a motivation.
3. Cognitivism
3.1. Learning by non-observable and internal constructs.
3.2. Computer instruction must focus on program design and interaction, and be based on the person's learning needs and differences.
3.3. For example, online games or activities as reinforcements such as Quizlet, where you have to read the flashcards to complete the activities later.
4. Constructivism
4.1. As every person perceive the world differently, learning is a process of manipulating and interpreting the surrounding in a unique way.
4.2. Learners work together in chat rooms or blogs to create or innovate knowledge using pre-existing ideas.