EVENTING: Stadium Jumping - what you need to know before your first show.

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EVENTING: Stadium Jumping - what you need to know before your first show. by Mind Map: EVENTING:  Stadium Jumping - what you need to know before your first show.

1. RULES

1.1. If you knock down a fence because of a refusal, wait until it has been replaced and you hear the bell. You can then jump the fence.

1.2. Do not stop on the course - this can be classified as resistance and is subject to a penalty

1.3. The jumping course plan will be posted near the entrance to the arena. Make a mental note of the time limitations. (EV147)

2. References:

2.1. Duffy, J. Rule Refresher: Dress, Attire Edition. USEA, USEA News | United States Eventing Association, Inc. (R) US National Combined Training, Horse Trials: Dressage, Cross Country, Show Jumping

2.2. Reader

2.3. Brush up on Rule Changes for 2017 season (April, 2017). Retrieved 6/12/2017 from: Rules Refresher: Brush Up on Rule Changes for the 2017 Season

3. Types of Fences. You can expect to find these types of fences on your course.

3.1. The Wall

3.2. Combination

3.3. Oxer

3.4. Vertical

3.5. Crossrail

4. Tips for navigating the course

4.1. Obstacles are numbered in the order they must be jumped. I the case of a combination jump, a distinguishing letter will be added, for example; 8a, 8b

4.1.1. The course track will be distinguished by directional arrows.

4.2. Flags. You are going in the right direction when the red flag is on the right and the white flag is on the left.

5. What to wear. Beginner Novice through Preliminary. Coat - dark color or tweed. Shirt - stock with pin, choker or tie. Jodhpurs, Britches - light color or white; Boots - black, brown, field jodhpur or black or brown full grain smooth leather leg piece and matching leather boots. ASTM approved helmet. (EV114)

6. The Bell. The bell is used to communicate with the rider. The bell will ring to give you permission to enter the arena for course inspection. The bell signals a 45 second countdown. The bell can be used to stop a competitor and also to restart a competitor after an interruption. You will be eliminated if you start your course or restart on the course before the bell rings. (EV145).