Visual Reality

Visual reality (VR), as a new technology that changing the way of discovering our world, from video games to military use. VR become a new trend of the world that now it help us to change our living style, which become more convenience, interesting and playable.

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Visual Reality by Mind Map: Visual Reality

1. Background

1.1. a computer technology

1.1.1. uses stereoscopic display technologies

1.2. History

1.2.1. 1960

1.2.1.1. The first VR Head Mounted Display

1.2.2. 1961

1.2.2.1. Headsight – First motion tracking HMD

1.2.3. 1965

1.2.3.1. The Ultimate display by Ivan Sutherland

1.2.4. 1968

1.2.4.1. Sword of Damocles

1.2.5. 1969

1.2.5.1. Artificial Reality

1.2.6. 1987

1.2.6.1. Virtual reality the name was born

1.2.7. 1991

1.2.7.1. Virtuality Group Arcade Machines

1.2.8. 1992

1.2.8.1. The Lawnmower Man

1.2.9. 1993

1.2.9.1. SEGA announce new VR glasses

1.2.10. 1995

1.2.10.1. Nintendo Virtual Boy

1.2.11. 1999

1.2.11.1. The Matrix

2. how to work

2.1. virtual reality entails presenting our senses with a computer generated virtual environment

3. domains of using VR

3.1. Military

3.1.1. military training

3.1.1.1. flight simulation

3.1.1.2. Battlefield simulation

3.1.1.3. battlefield medical training

3.1.1.4. vehicle simulation

3.1.1.5. virtual boot camp

3.1.2. new weapons

3.1.2.1. Ironvision (tank use VR helmet)

3.1.2.2. Apache

3.2. industrial

3.2.1. changing the methods of management

3.2.2. training methods

3.2.2.1. SF Express

3.2.2.2. safety training

3.3. Business

3.3.1. VR+ shopping

3.3.1.1. Alibaba

3.3.1.2. Amazon

3.3.1.3. Try before buy concept

3.3.2. VR toursim promote

3.4. medical

3.4.1. medical training

3.4.1.1. VirTeaSy Dental

3.4.1.1.1. provides an innovative approach to facilitate gesture and diagnosis training

3.4.1.2. VirTeaSy Surgery

3.4.1.2.1. accelerate the process of learning to perform a complex surgery

3.4.1.3. VirTeaSy Birth

3.4.1.3.1. provide an obstetric simulators that assist in making medical training thorough and effective.

3.4.2. brain surgery

3.4.2.1. FundamentalVR

3.4.2.1.1. used both 360-degree cameras in the operating theatre and GoPros strapped to the heads of the surgeons to capture the remarkable procedure.

3.5. entertainment (briefly introduction)

3.5.1. video games

3.5.2. aerial photograph

3.5.3. mixed with motor-driven games e.g. roller coaster

4. Presentation

4.1. content

4.2. Intro

4.2.1. what is VR

4.2.2. How it works

4.2.3. Histroy

4.2.4. Focus of this presentation

4.2.4.1. Business

4.3. acknowledge of the public

4.3.1. refer to the excel

4.3.2. Journal Articaal

4.4. trend

4.4.1. its present development

4.4.2. future development

4.5. Conslusion