Multimedia Technology In Education

Get Started. It's Free
or sign up with your email address
Rocket clouds
Multimedia Technology In Education by Mind Map: Multimedia Technology    In Education

1. What is Multimedia?

1.1. Computer-based systems that use associative linkages to allow users to navigate and retrieve information stored in a combination of text, sounds, graphics, video and other media Source: How multimedia supports education delivery

2. Hardwares

2.1. Computer

2.2. Camera

2.2.1. Still

2.2.2. Video

2.3. Audio

2.3.1. Microphone

2.3.2. Speaker

2.4. Projector

3. Softwares

3.1. Text

3.2. Graphic

3.3. Video

3.4. Audio

3.5. Animation

3.6. Interactive

4. Elements

4.1. Static

4.1.1. Text the most basic element in multimedia very easy to use

4.1.2. Graphics two-dimensional figure or illustration the most creative ways of learning approach

4.2. Dynamic

4.2.1. Video widely used multimedia element has the highest performance on a device among the five elements

4.2.2. Audio has been used in education for many decade

4.2.3. Animation created by using continuous motion and shape change combined together

5. Advantages

5.1. Addresses multiple learning styles.

5.2. Provides an excellent way to convey content.

5.3. Flexible learning at anytime & anywhere.

5.4. Activates multiple senses creating rich experiences.

5.5. Increases learning effectiveness.

6. Disadvantages

6.1. Learners can contribute to be more selfish.

6.2. Learners may feel bored of the same interface.

6.3. Most schools may not have technological resources.

6.4. Lack of communications & interactions between students & teachers.

6.5. Harm students’ creativity.

7. Challenges

7.1. The lack of adequate, ongoing professional development for teachers.

7.2. Resistance to change.

7.3. Failure to use technology to deliver effective formative assessments.

7.4. Prone to delivering informal learning.

7.5. Failures of personalized learning.

8. The Future

8.1. Continuous improvement of assessments.

8.2. Effective & appropriate usage of data.

8.3. Learning dashboards that enable visualizations.

8.4. Integrated learning and assessment systems.