Multimedia Technology in Education

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Multimedia Technology in Education by Mind Map: Multimedia Technology in Education

1. what is multimedia?

1.1. the combined use of several media, as sound and full-motion video in computer applications.

2. hardware

2.1. computer

2.2. camera

2.2.1. still

2.2.2. video

2.3. audio

2.3.1. microphone

2.3.2. speaker

2.4. projector

3. software

3.1. computer (need to install)

3.1.1. animation

3.1.2. presentation

3.1.2.1. keynote

3.1.2.2. microsoft powerpoint

3.1.3. text

3.1.3.1. microsoft word

3.1.3.2. notepad

3.1.4. image

3.1.4.1. photoshop

3.1.4.2. raster/bitmap:

3.1.4.2.1. composed of pixels

3.1.4.2.2. gif/jpeg/png/tif

3.1.4.2.3. output files

3.1.4.3. vector:

3.1.4.3.1. creation of digital images through a sequence of commands or mathematical statements that place lines and shapes in a given two-dimensional or three-dimensional space

3.1.4.3.2. .ai/.eps/.pdf/.svg

3.1.4.3.3. source Files

3.1.5. sound

3.1.5.1. audacity

3.1.5.2. adobe audition

3.1.6. video

3.1.6.1. adobe premiere pro (video editing)

3.1.6.2. adobe after effects (motion graphic and vfx)

3.1.6.3. sony vegas pro

3.1.6.4. movie maker

3.1.6.5. imovie

3.2. web based (use online)

3.2.1. animation

3.2.1.1. powertoon

3.2.2. presentation

3.2.2.1. prezi

3.2.2.2. google slides

3.2.3. text

3.2.3.1. google docs

3.2.3.2. openoffice org

3.2.3.3. thinkfree

3.2.3.4. AbiWord

3.2.3.5. evernote

3.2.4. image

3.2.4.1. GIMP

3.2.4.2. picmonkey

3.2.4.3. pixlr

3.2.4.4. fotor

3.2.5. sound

3.2.5.1. audioboo

3.2.5.2. soundcloud

3.2.5.3. soundation

3.2.6. video

3.2.6.1. weVideo

3.2.6.2. youtube video editor

3.2.6.3. Powtoon

3.2.6.4. rawshorts

3.3. smartphone

3.3.1. animation

3.3.1.1. animation creator express

3.3.1.2. DigiCel FlipPad Animation App

3.3.1.3. stop motion studio

3.3.1.4. animation Desk

3.3.2. presentation

3.3.2.1. microsoft powerpoint

3.3.2.2. Keynote

3.3.2.3. google slides

3.3.2.4. haiku deck

3.3.3. text

3.3.3.1. inote

3.3.3.2. microsoft word

3.3.3.3. polaris office

3.3.3.4. pages

3.3.4. image

3.3.4.1. picsart

3.3.4.2. VSCO

3.3.4.3. adobe lightroom

3.3.5. sound

3.3.5.1. soundcloud

3.3.5.2. garage band

3.3.5.3. voice recorder

3.3.6. video

3.3.6.1. imovie

3.3.6.2. videos

3.3.6.3. splice

3.3.6.4. quik

3.3.6.5. vivavideo

4. elements

4.1. static

4.1.1. graphic

4.1.2. text

4.2. dynamic

4.2.1. animation

4.2.2. video

4.2.3. audio

5. advantages

5.1. Deeper understanding

5.2. improved problem solving

5.3. increased positive emotions

5.4. access to a vast variety of information

5.5. world exploration

5.6. source: nuiteq.com

6. challenges

6.1. resistance to change

6.2. professional development

6.3. delivering informal learning

6.4. failures of personalized learning

7. disadvantages

7.1. most school may not have the technological resources both hardware and software

7.2. some teachers may not be IT literate thus they don't know how to integrate technology in teaching

7.3. may divert students' attention from the main lesson.

8. the future

8.1. the demise of the classroom-based teacher

8.2. many multimedia apps are invented as part of functions of mobile phone