Multimedia Technology in Education

Get Started. It's Free
or sign up with your email address
Rocket clouds
Multimedia Technology in Education by Mind Map: Multimedia Technology in Education

1. what is multimedia?

1.1. the combined use of several media, as sound and full-motion video in computer applications.

2. hardware

2.1. computer

2.2. camera

2.2.1. still

2.2.2. video

2.3. audio

2.3.1. microphone

2.3.2. speaker

2.4. projector

3. software

3.1. computer (need to install)

3.1.1. animation

3.1.2. presentation keynote microsoft powerpoint

3.1.3. text microsoft word notepad

3.1.4. image photoshop raster/bitmap: composed of pixels gif/jpeg/png/tif output files vector: creation of digital images through a sequence of commands or mathematical statements that place lines and shapes in a given two-dimensional or three-dimensional space .ai/.eps/.pdf/.svg source Files

3.1.5. sound audacity adobe audition

3.1.6. video adobe premiere pro (video editing) adobe after effects (motion graphic and vfx) sony vegas pro movie maker imovie

3.2. web based (use online)

3.2.1. animation powertoon

3.2.2. presentation prezi google slides

3.2.3. text google docs openoffice org thinkfree AbiWord evernote

3.2.4. image GIMP picmonkey pixlr fotor

3.2.5. sound audioboo soundcloud soundation

3.2.6. video weVideo youtube video editor Powtoon rawshorts

3.3. smartphone

3.3.1. animation animation creator express DigiCel FlipPad Animation App stop motion studio animation Desk

3.3.2. presentation microsoft powerpoint Keynote google slides haiku deck

3.3.3. text inote microsoft word polaris office pages

3.3.4. image picsart VSCO adobe lightroom

3.3.5. sound soundcloud garage band voice recorder

3.3.6. video imovie videos splice quik vivavideo

4. elements

4.1. static

4.1.1. graphic

4.1.2. text

4.2. dynamic

4.2.1. animation

4.2.2. video

4.2.3. audio

5. advantages

5.1. Deeper understanding

5.2. improved problem solving

5.3. increased positive emotions

5.4. access to a vast variety of information

5.5. world exploration

5.6. source:

6. challenges

6.1. resistance to change

6.2. professional development

6.3. delivering informal learning

6.4. failures of personalized learning

7. disadvantages

7.1. most school may not have the technological resources both hardware and software

7.2. some teachers may not be IT literate thus they don't know how to integrate technology in teaching

7.3. may divert students' attention from the main lesson.

8. the future

8.1. the demise of the classroom-based teacher

8.2. many multimedia apps are invented as part of functions of mobile phone